Ludography
60/100
Players9 ratings
65/100
Critics2 reviews
24: The Game cover

2006 · Guerrilla Cambridge · Adventure · Shooter

24: The Game

PlayStation exclusive

CTU is investigating a series of terrorist attacks in the Los Angeles area ranging from an assassination attempt on the vice president to the kidnapping of the chairman of a highly profitable corporation. CTU identifies Peter Madsen, a former employee of Jack Bauer, as the leader of the terrorist cell responsible for the attacks on Los Angeles. What remains unknown to CTU is that the attacks have been arranged by an old enemy who plans on smuggling nuclear weapons into the hands of Middle Eastern terrorist networks. Jack Bauer must shoot, drive, and interrogate his way to the truth behind the attacks.

Released
28 February 2006
Platforms
PlayStation 2
Genres
AdventureShooterThird-person shooter
Developers
Guerrilla Cambridge
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB MPEGI 16USK 16
Languages
English, French, German, Spanish, Italian, Dutch, Polish, Czech, Hungarian
Time to beat
12hwith extras
Composers
Sean Callery

About

24: The Game is a 2006 third-person shooter video game developed by SCEE Cambridge Studio and published by Sony Computer Entertainment for the PlayStation 2. It is based on the Fox television series 24. 2K released the game in North America. The player controls many characters from the television series at different points in the game. The musical score was composed by Sean Callery, while the script was written by Duppy Demetrius and the series production team.

24: The Game makes extensive use of actors' voices and likenesses from the TV series, as well as using a script and music score from the same production team. Casting and voice production for 24: The Game were organized and handled by Blindlight. The events contained in the game are set in Los Angeles between the second and third seasons of the show. The story features three plotlines that overlap around a character from Jack Bauer's past named Peter Madsen. Although the game received a mixed reception from critics, it received a BAFTA nomination for its screenplay elements.

Keywords

  • based on - tv show

Media

The articlegameplay, story, development, reception

Gameplay

Like the series, the game takes place over 24 hours and has the same start and end clocks for each hour, marking the start and end of each part of the game. The hours are broken down into 58 separate missions, of which there are three broad types, each described in further detail below. Some missions are objective-based, while others have a time-restricted element. Each mission is graded out of 100 points, based on the quality of performance, number of objectives completed, shooting accuracy and so on. A grade of 90 points or higher rewards the player by unlocking some form of bonus feature, including three movies (interviews with cast about the game, TV promos), 98 images (wallpaper-like images of main characters) and 23 characters (3D models that the player can view).

Most of the game's missions take place in third-person shooting format, combined with the use of a cover system. When a character is behind a low object like a crate, or at the edge of a corner or doorframe, they can press a button to use the object or edge as cover. Another button will allow the character to peer around and enter a targeting mode, while releasing the button will quickly return them to cover. There is also a stealth mode which has the character stoop, walk silently (unless running), duck behind any low obstacles they can hide behind and be less detectable by sound. A character can sneak up behind an enemy using stealth mode and perform a silent "stealth takedown" by breaking his neck.

Story

24: The Game takes place between the events of the second and third seasons. In a similar way to the TV series, it can be split up into three sections or chapters. Section one revolves around an attack on Vice President Jim Prescott, while section two covers an attack on the Counter Terrorist Unit (CTU). Section three covers a major terrorist attack and attempt to gain access to nuclear weapons.

A large number of characters from seasons two and three feature in 24: The Game, with each using the original actor's likeness and voice acting. Main characters returning include Jack Bauer, Kimberly "Kim" Bauer, Tony Almeida, Michelle Dessler, Chase Edmunds, David Palmer, Max, Kate Warner, Chloe O'Brian, and Ryan Chappelle, with Peter Madsen being voiced by Christian Kane.

Development

24: The Game was announced on March 30, 2005, by Sony Computer Entertainment Europe through a licensing deal with Twentieth Century Fox to bring 24 to the PlayStation 2, and Sony Computer Entertainment's Cambridge Studio was confirmed to be the developer of the game. The announcement described how the game would sit between seasons two and three of the TV series, answering many questions left unanswered by the TV show storyline. Also included was the news that the game would feature the voices and likenesses of many of the cast of the TV show. The music score had been prepared by Sean Callery, while a script had been created by Duppy Demetrius in collaboration with the 24 production team.

Sean Callery, who composed the music for the television show, was announced to collaborating with Nimrod Productions to transfer the music of the show into the gameplay. The press release was accompanied by a press-only video featuring Kiefer Sutherland describing some of the story and gameplay elements.

Reception

The game received "mixed or average" reviews, according to video game review aggregator Metacritic. The game was nominated for a BAFTA Games Award in the Best Screenplay category at 3rd British Academy Games Awards (2006), losing out to Psychonauts.

Eduardo Vasconcellos of GameSpy praised the game's storyline and high-quality voice work, but criticized the "jagged" visuals that caused character renderings to look "off". He also complained of the lack of responsiveness in the controls, the "disjointed and awkward" camera angles, and the slowness with which some enemies react to the player.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 228 February 2006North America · Europe 17 March 2006 · Australia 22 April 2006

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStation 2SCES-53358Europe—
SCES-53358/ANZEurope / Australia—
SCES-53358/P/ANZEurope / Australia—
SCES-53358/P/UKEurope / Australia—
SLUS-21268North America—

Editions and related releases

Based on
24

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Description adapted from its source, CC BY-SA 4.0.