Ludography
3-D Docking Mission cover

1978 · Chris Oberth · Arcade · Simulation

3-D Docking Mission

A game where you steer a space ship through an asteroid field to reach a docking station.

Released
1978
Platforms
Apple II
Genres
ArcadeSimulation
Developers
Chris Oberth
Publishers
Programma International
Modes
Single-player
Perspective
Bird view / Isometric
Country
United States

About

3-D Docking Mission is a simulation game for the Apple II written by Chris Oberth. The game was published by Programma International and The Elektrik Keyboard of Chicago, Illinois in 1978.

Media

The articlegameplay, story, development, reception

Gameplay

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

The game presents the player with two views of the playing area — one from above and one from the side. Using these views, the player selects among six thrusters to fire, controlled by keys on the keyboard: T and B to move up and down, < and > to move left and right, and H and F to move forward or backward. The bottom of the screen shows mission time, amount of fuel remaining, as well as the current score and the high score.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1978Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.