Ludography
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ActRaiser cover

1990 · Quintet · Action · City-building

ActRaiser

Nintendo console exclusive

ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo, combining traditional side-scrolling platforming with urban planning god game sections. In 2007, ActRaiser became available on the Wii's Virtual Console download service. A version of the game was also released for European mobile phones in 2004.

Released
16 December 1990
Platforms
ArcadeMobileNintendo Super SystemSNESSatellaviewWiiWii U
Genres
ActionCity-buildingGod gamePlatformerSimulationStrategy
Developers
Quintet
Publishers
EnixSquare Enix
Series
ActRaiser
Modes
Single-player
Perspective
Bird view / IsometricSide view
Themes
ActionFantasy
Country
Japan
Age ratings
ESRB E10+PEGI 7CERO A
Languages
English, Japanese
Entry
#1 in ActRaiser
Time to beat
6hmain story8hwith extras12hcompletionist
Directors
Masaya Hashimoto
Composers
Yuzo Koshiro

About

ActRaiser is a 1990 video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It combines traditional side-scrolling platforming and sections with city building elements. A sequel, ActRaiser 2, was released for the Super NES in 1993. In 2007, ActRaiser became available on the Wii's Virtual Console download service in Europe, North America, and Japan.

A version of the game was also released for European mobile phones in 2004. A remake, Actraiser Renaissance, was released for several platforms in 2021.

›Story

The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One." According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.

After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.

After the defeat of Tanzra, The Master and his servant revisit the many civilizations that they had helped to build and observe the people. During their observations, they note that nobody is at the temple worshiping the Master. The servant observes that, although the people once prayed to the Master in times of trouble, they no longer feel a need to because they are not in danger. The Master and his servant then enter the sky palace and depart into the heavens to await a time when they may be needed.

Keywords

  • magic
  • management
  • side-scrolling
  • level selection
  • silent protagonist
  • good vs evil
  • boss fight
  • digital distribution
  • world map
  • virtual console
  • centaurs
  • minotaurs

Media

The articlegameplay, story, development, reception

Gameplay

The player plays as "The Master", the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences.

The overhead-view simulation mode involves protecting and guiding the Master's new civilization towards prosperity, beginning with two humans. This portion of the game requires the player to take actions that encourage the growth of the population, including road planning and using lightning, rain, sunlight, wind, and earthquakes as miracles. The Angel can interact with the monsters in the area by shooting them with arrows as well as aid the Master by indicating where to build and use miracles.

Story

The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One". According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.

After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.

Development

The game is seen as an allegory for Judeo-Christian monotheism. In the original Japanese version, the protagonist's name is God and the antagonist is referred to as Satan. According to Douglas Crockford's Expurgation of Maniac Mansion, Nintendo of America had a strict policy regarding game content in the early 1990s, especially in regards to material that could be deemed offensive, a blanket category that prohibited the inclusion of any overtly religious themes or plotlines in a game. Hence, the main character of the game was renamed "The Master", although the allegory remains, as he travels the globe in a palace on a cloud, accompanied by an angel; slays demons; creates life; performs miracles; and is prayed to by the populace of the world.

The bosses are based on real-world religion or mythology, such as Greek mythology and Hinduism. The concept of religion is further explored at the end of the game, when the Angel and "Master" discover that the temples of the world have become empty, people having lost their concept of faith and need for a deity now that they had been given all they needed to solve problems on their own. They leave the planet, to come back if needed.

Reception

The Japanese publication Micom BASIC Magazine ranked ActRaiser eighth in popularity in its March 1991 issue, and it received a 23.68/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 26 spot. The game received generally favorable reception from critics, holding a rating of 79.25% based on eight reviews according to review aggregator GameRankings. Super Gamer called it a brilliant mix of a strategic gods game and platforming elements.

ActRaiser was awarded Best Music of 1993 by Electronic Gaming Monthly. In 1997 Electronic Gaming Monthly editors ranked it the 75th best console video game of all time. They praised the unique combination of gameplay styles and its hypnotic atmosphere that makes playing the game seem more like a religious experience than other games on Super NES.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES16 December 1990Japan · North America 1 November 1991 · Europe 18 March 1993
Arcade31 December 1991North America
Wii20 March 2007Japan · Europe 13 April 2007 · Australia 13 April 2007 · North America 28 May 2007
Wii U18 November 2012Worldwide
SatellaviewUnreleased

Editions and related releases

Derivative works
Actraiser Renaissance
Followed by
ActRaiser 2
Ported as
Actraiser
Remade as
Actraiser Renaissance
Built on it
ActraiserActraiser Renaissance

In the same series

Games like this

Collections6 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.