
- 70/100
- Players5 ratings
- 60/100
- Critics1 review
More scores
- Metacritic6 critic reviews
- 77/100
- Metacritic usersuser score
- 76/100
- GameFAQsJust Right
- 3.83/5
- Player reviews
- 74% positive712 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$29.99
Where to get it

2021 · Remake · Sonic Powered · Platformer · Role-playing
Actraiser Renaissance
Remake
Heaven, earth and mankind - create and destroy everything according to your will! Experience the revival of the 90's classic hit Actraiser. Actraiser Renaissance combines 2D platforming action (Realm Acts) with a City-building simulation (Realm Management) in the ultimate battle between good and evil! Help humanity flourish by playing as the Lord of Light and their loyal angel in a world beset by evil.
- Released
- 23 September 2021
- Platforms
- AndroidNintendo SwitchPlayStation 4WindowsiOS
- Genres
- PlatformerRole-playingSimulationStrategyBeat 'em up
- Developers
- Sonic PoweredSquare Enix Creative Business Unit IV
- Publishers
- Square Enix
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Engine
- Unity
- Age ratings
- PEGI 7ESRB E10+CERO BGRAC 12+
- Languages
- English, French, German, Japanese
- Time to beat
- 10hmain story15hwith extras25hcompletionist
About
ActRaiser is a 1990 video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It combines traditional side-scrolling platforming and sections with city building elements. A sequel, ActRaiser 2, was released for the Super NES in 1993. In 2007, ActRaiser became available on the Wii's Virtual Console download service in Europe, North America, and Japan.
A version of the game was also released for European mobile phones in 2004. A remake, Actraiser Renaissance, was released for several platforms in 2021.
›Story
Realm Acts: Strategically cast powerful fire, ice, and other magic in these 2D action stages. Humans return to reclaim the realm after you conquer these stages, allowing you to begin cultivating your settlements.
New magic that was not available in the original game has been added along with the ability to dodge. Players can also attack with upward and downward motions for a more dynamic action experience. You will need every new trick in your arsenal to defeat stronger bosses at the end of the new action stages.
Realm Management: Help humanity flourish by cultivating your settlements and offering guidance. Use your miraculous powers to summon lightning and trigger earthquakes to remove obstacles such as trees and boulders that impede the growth of your chosen. Play as the Lord of Light's angel and use your mighty bow and arrows to drive back the evil monsters that prey on your people.
Protect your settlements from enemy raids in real-time strategic battles. The placement of your forts and timing of your miracles is key to achieving victory in these engagements.
Experience all-new tales of humanity's struggles to overcome their flaws and failings as they learn to love one another and together grow stronger. Altogether, these new scenarios amount to more than twice the story present in the original. Explore the vast new realm and enjoy building your settlements for longer than ever before!
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player plays as "The Master", the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences.
The overhead-view simulation mode involves protecting and guiding the Master's new civilization towards prosperity, beginning with two humans. This portion of the game requires the player to take actions that encourage the growth of the population, including road planning and using lightning, rain, sunlight, wind, and earthquakes as miracles. The Angel can interact with the monsters in the area by shooting them with arrows as well as aid the Master by indicating where to build and use miracles.
Story
The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One". According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.
After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.
Development
The game is seen as an allegory for Judeo-Christian monotheism. In the original Japanese version, the protagonist's name is God and the antagonist is referred to as Satan. According to Douglas Crockford's Expurgation of Maniac Mansion, Nintendo of America had a strict policy regarding game content in the early 1990s, especially in regards to material that could be deemed offensive, a blanket category that prohibited the inclusion of any overtly religious themes or plotlines in a game. Hence, the main character of the game was renamed "The Master", although the allegory remains, as he travels the globe in a palace on a cloud, accompanied by an angel; slays demons; creates life; performs miracles; and is prayed to by the populace of the world.
The bosses are based on real-world religion or mythology, such as Greek mythology and Hinduism. The concept of religion is further explored at the end of the game, when the Angel and "Master" discover that the temples of the world have become empty, people having lost their concept of faith and need for a deity now that they had been given all they needed to solve problems on their own. They leave the planet, to come back if needed.
Reception
The Japanese publication Micom BASIC Magazine ranked ActRaiser eighth in popularity in its March 1991 issue, and it received a 23.68/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 26 spot. The game received generally favorable reception from critics, holding a rating of 79.25% based on eight reviews according to review aggregator GameRankings. Super Gamer called it a brilliant mix of a strategic gods game and platforming elements.
ActRaiser was awarded Best Music of 1993 by Electronic Gaming Monthly. In 1997 Electronic Gaming Monthly editors ranked it the 75th best console video game of all time. They praised the unique combination of gameplay styles and its hypnotic atmosphere that makes playing the game seem more like a religious experience than other games on Super NES.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- ActRaiser
- Remake of
- ActRaiser
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Collections2 collections
Years
- Games released in 2021List › July–September
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
