Ludography
Aerobiz cover

1992 · Koei · Business simulation · Simulation

Aerobiz

Timed Nintendo exclusive

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets.

Released
1 February 1992
Platforms
FM TownsSNESSega GenesisSharp X1
Genres
Business simulationSimulationStrategy
Developers
Koei
Publishers
Koei
Modes
MultiplayerSingle-player
Perspective
Text
Themes
Business
Country
Japan
Age ratings
ESRB E
Languages
English, Japanese
Composers
Taku Iwasaki

About

Aerobiz is a business simulation video game for the Super NES and Mega Drive/Genesis game consoles, released in 1992 by Koei. It was also released for the FM Towns, PC-9801 and X68000 computer platforms in Japan.

As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines (either AI-controlled or human opponents). The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics (for instance, choosing to run an airline out of Moscow will restrict the player to buying only Soviet planes, and will make negotiating with Western nations more difficult) and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services. Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game.

Keywords

  • management
  • business simulation
  • airplane

Media

The articlegameplay, story, development, reception

Gameplay

Aerobiz features two timeframes to play the game through: 1963 to 1995, and 1983 to 2015. After selecting the timeframe, the players then choose a city for their airline's headquarters. This allows a certain amount of handicapping: some cities, such as New York, London, and Tokyo, start the player with many airplanes and a large amount of money; others, such as Lima, Nairobi, and Honolulu, start the player with only a couple of airplanes and a small amount of money. The players then select a difficulty level, which affects the number of passengers, world events (and the reactions of the passengers to those world events), and the win conditions. A charter system of independent airlines can have their shares bought or sold on the stock market; owning at least 51% of the company makes it eligible to be assimilated into the main airline.

The gameplay is superficially straightforward: players negotiate for access slots at each airport, buy airplanes, then open routes and start business. After each player has made their desired moves, the game shows any world events that affect the players (for instance, a labor strike will delay shipments of aircraft from that company, while the Olympic Games will boost traffic worldwide, particularly to the host city). The game then shows the results of direct competition between airlines flying the same routes, then the quarterly results of sales, expenses, profits, and passengers flown. After the January–March quarter of every year, it also shows annual results. There are elements of enhancing airline service, such as improving the convenience of arrivals/departures, along with reductions in fare, improving the quality of service along with advertising campaigns.

Reception

MegaTech magazine said the game had massive potential, and that "strategy buffs will cream over it". Super Gamer reviewed the SNES version and gave an overall score of 81% writing: "This puts you in charge of an airline, buying aircraft, routes, hotels, advertising, and even choosing whether to skimp on repairs!"

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES5 April 1992Japan · North America 2 February 1993
FM Towns1 September 1992Japan
Sega Genesis1 November 1992Japan · North America 31 December 1992
Sharp X120 November 1992Japan

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Publishers

Description adapted from its source, CC BY-SA 4.0.