
- 87/100
- Players13 ratings
- 90/100
- Critics1 review

2002 · Underground Development · Skateboarding · Sports
Aggressive Inline
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline.
- Released
- 28 May 2002
- Platforms
- Game Boy AdvanceGameCubePlayStation 2Xbox
- Genres
- SkateboardingSports
- Developers
- Underground Development
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Action
- Country
- United KingdomUnited States
- Age ratings
- ESRB T
About
Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim. The game simulates aggressive inline skating, with players completing tricks and objectives in open-ended levels. The game was released in North America for the PlayStation 2 on May 29, 2002, followed by GameCube and Xbox versions in August. A Game Boy Advance version was released by Full Fat in August 2002.
The developers of Aggressive Inline aimed to innovate upon the formula of the Tony Hawk's series of extreme sports games, building on the engine and tools of the developer's previous title, Dave Mirra Freestyle BMX 2. The developers experimented with gameplay features, including the inclusion of open-ended level design and greater environmental interaction, an organic skill progression system, and the removal of fixed time limits, many of which had not been implemented in an extreme sports game before.
Keywords
- bloody
- gravity
- custom soundtrack
- box art - real photos
- bink video
- polygonal 3d
- licensed soundtrack
- full motion video
- cheat code
- konami code
- animal cruelty
- grind
Media
The articlegameplay, story, development, reception
Gameplay
Aggressive inline is an extreme sports game that simulates aggressive inline skating, in which the player navigates a series of levels to perform tricks, score points, and complete various objectives. Controls involve the use of the D-pad to move and buttons to jump and perform tricks, including grabs, flips, grinds, wallrides and manuals. The player can also interact with environmental elements, such as vaulting from rails, grabbing and spinning around poles, skitching on the back of moving vehicles, and bailing out of tricks.
In the game's "Career" mode, the player completes a series of seven levels and progresses by completing challenges issued by characters in the level. Challenges include the performance of tricks in certain areas or on certain objects, or accumulating points for tricks within a time limit. Completion of challenges assigns points to the player, and reaching a threshold of points enables progress to the next level. Levels also contain several hidden collectables, allowing the player to unlock hidden areas to other levels, increase their attributes, or unlock special tricks.
Development
Aggressive Inline was developed by Z-Axis, a California-based studio founded by Dave Luntz, responsible for several sports titles including the Dave Mirra Freestyle BMX series and Thrasher Presents Skate and Destroy. The game was developed by a team of 25 staff, with publisher Acclaim Entertainment briefing the studio to develop an action sports game based on aggressive inline skating by May 2002. The game was announced in November 2001 under the Acclaim Max Sports division of extreme sports games, renamed to AKA Acclaim before release. During development, the company agreed to acquisition by Tony Hawk's Pro Skater series publisher Activision.
Project manager Randy Condon noted that the developers struggled to fit to the "tight schedule" provided by the publisher due to the "ambitious" scope of the game's design. The development team's experience working on Dave Mirra Freestyle BMX 2 allowed them to expedite development by using the game's engine, tools, and animation system. Several features, including competition stages and receiving bonus points for clearing gaps, were removed due to time constraints. Condon stated that the team "underestimated the work required" for "overwhelming" design tasks, including the "time required to perfect level geometry" and the design and implementation of individual challenges, leading to the simplification and elimination of many challenges in the game. Condon attributed the success of the game's design to the brainstorming and design prototyping completed closely with the game's project leads, including artist Bill Spence, programmer Vince D'Amelio and designer Vince Castillo.
Reception
Aggressive Inline received "generally favorable reviews", according to the review aggregator website Metacritic on all platforms, with several critics praising the game as a strong competitor to the Tony Hawk's Pro Skater series in the extreme sports genre. Many reviewers expressed that the features in Aggressive Inline were innovative and influential for the next generation of extreme sports titles. GameSpot observed that Aggressive Inline "both borrows from previous alternative sports games and sets out in a new direction that will more than likely be copied by future games", noting "its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation". GameSpy wrote that the "novel gameplay innovations" in the game "raises the bar for the entire extreme sports genre", describing the title as the "next evolutionary step" for the genre.
Critics praised the game's expansive level design and challenges. Describing the game's levels as "really quite huge", GameSpot noted the absence of a "rigid goal structure" allowing the player to "skate around at their own pace". IGN similarly commended the "huge and varied" level design and that each contained its "own distinct feel", describing the levels as "amazing to explore". GamePro highlighted the game's "extremely large but dense" levels, praising their "sense of scope and realism", writing that "the depth and design of each stage (is) addicting...there's so much to see and do in each level." Eurogamer described the game's levels as "larger", "a lot more dynamic", and "designed with a healthy serving of wit and intelligence", noting that the inclusion of unlockable areas was a "clever way of increasing replay value".
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Aggressive Inline
- Built on it
- Aggressive Inline
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80Tony Hawk's Underground 2
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Collections5 collections
Platform libraries
- Xbox gamesGames
- Xbox games compatible with Xbox 360List of compatible Xbox games
- GameCube gamesGames
- Game Boy Advance gamesGames › List of games
- PlayStation 2 games (A–K)Games list (A–K)
Description adapted from its source, CC BY-SA 4.0.
