
2009 · Arcen Games · 4X · Indie
AI War: Fleet Command
"You are outgunned. You are massively outnumbered. You must win." These are your orders.
- Released
- 14 May 2009
- Platforms
- LinuxWindowsmacOS
- Genres
- 4XIndieReal-time strategySimulationStrategy
- Developers
- Arcen Games
- Publishers
- Arcen Games
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Science fictionOpen worldWarfare4X (explore, expand, exploit, and exterminate)
About
AI War: Fleet Command is a real time strategy video game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009, that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two artificial intelligence (AI) opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents.
AI War was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table, but criticized for its learning curve and lackluster graphics. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled The Zenith Remnant was released on January 12, 2010 that adds new factions, AI types, ships and new gameplay mechanics. As of October 27, 2010, a micro-expansion named Children of Neinzul was released, with the sole intention of donating all profits from game sales to Child's Play, a charity for sick children.
Keywords
- space simulation
- space combat
- tower defense
- future
- difficult
- space warfare
- flight
- steam
- achievements
- artificial intelligence
- steam trading cards
- economy
Media
The articlegameplay, story, development, reception
Gameplay
AI War pits human players against AI opponents that control vastly superior fleets at the start of the game. The main goal is to destroy the two opposing AI's home command stations without losing yours (in multiplayer the humans will not lose until all human home command stations have been lost). As with chess, AI War is generally thought of in the three stages of opening, middlegame, and endgame, all of which involve different player and AI interactions and activities.
Maps vary in size from 10 to 120 systems and map size has a significant impact on the play style of the game as well as time required. The game starts out with the human player(s) each controlling one system (though they may choose to start with more) and the AI controlling the rest of the map. The AI operates using something called AI Progress. This mechanic works as an indicator of how aware the AI is of the leftover human remnants in the galaxy (as well as to balance the fact that if the AI simply attacked the player with everything it had at the start of the game it would win every time).
Reception
AI War received generally favorable reviews and achieved an overall score of 80 on Metacritic. Some reviewers have criticized AI War for being too complex with too steep a learning curve, which contributed to it not being nominated for a 2009 Independent Games Festival award.
AI War's more positive reviews said "AI War is a revolution in terms of how RTSs play," "[The first three AI War Expansions] are perfect examples of what an expansion should be," and "AI War breaks most of the genre's rules. Which is precisely why it's incredible." These same reviewers also noted "it's got a considerable learning curve," "The one thing [the first three expansions] have in common, however, is how much the[y] increase the difficulty compared to the original game," and "It has the presentation of a spreadsheet, but as much heart and soul as Dune 2, Total Annihilation, Homeworld, Galactic Civilizations and Desktop Tower Defense rolled into one."
Legacy
In 2016, the sequel to AI War: Fleet Command, AI War 2, was funded through a Kickstarter campaign. The story and themes are similar to the original in that the player starts on a single planet and must defeat a powerful Artificial Intelligence that has taken over a galaxy. The player must make thoughtful decisions on what planets to capture so as to not raise the AI Points faster than they themselves grow in ability to defend their assets. The game can be played single-player or with online cooperative multiplayer.
In contrast the to AI War: Fleet Command, in AI War 2, ships belong to ship lines which are assigned to fleets. Lines of ships can be added by stealing from the AI using hacking points or by capturing planets with fleet carriers containing ship lines. A ship line holds a certain number of ships that can be increased by upgrading technology by spending science points. As ships are destroyed in combat, they are automatically replaced so long as the fleet is near a factory, player has enough resources, and the transport vessel has not taken so much damage that it became disabled. The ships in a fleet can be loaded in to the transport vessel to quickly transport ships across the map.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- AI War Collection
- Expansions
- AI War: Children of NeinzulAI War: Vengeance of the MachineAI War: The Zenith RemnantAI War: Light of the SpireAI War: Ancient Shadows
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Description adapted from its source, CC BY-SA 4.0.

