Ludography
36/100
Players14 ratings
More scores
Metacritic usersuser score
51/100
GameFAQsTough
4.25/5
Player reviews
84% positive10,893 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
Free

Where to get it

AirMech cover

2012 · Carbon Games · Indie · MOBA

AirMech

Xbox console exclusive

AirMech is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!

Released
8 November 2012
Platforms
Meta QuestOuyaWindowsXbox 360
Genres
IndieMOBAReal-time strategyScienceStrategyTactical
Developers
Carbon Games
Publishers
—
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionFantasyScience fiction
Country
United States
Age ratings
ESRB E10+PEGI 7
Languages
Chinese (Simplified), Chinese (Traditional), Czech, Dutch, English, Finnish, French, German, Italian, Polish, Portuguese (Brazil), Russian and 2 more
Time to beat
5.5hmain story7hcompletionist
Composers
Front Line Assembly

About

AirMech is a free-to-play multiplayer online battle arena video game developed and published by Carbon Games for Windows, with Android and VR version in the works. Originally released onto Steam's early access program in November 2012 as the game was fully released in March 2018 under the name AirMech Strike, and additionally released a version on the Xbox 360, Xbox One and PlayStation 4 under the name AirMech Arena.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Inspired by Technosoft's popular Herzog Zwei for the Sega Mega Drive/Genesis, AirMech puts the player in similar perspective of a big transforming humanoid combat vehicle that can fly above the battle as well as land on the ground to aid units during battle. The game revolves around the player controlling their AirMech directly and then building units to assist in achieving whatever the goal of the game mode is. The player can build units and pick them up and can place them down on the battlefield to take part in the battle. The main objective of the game is to destroy the other team's fortress and/or keep the player's fortress running.

The fortress spawns creeps which are infantry units that can capture outposts. Outposts are buildings that can heal AirMechs and units if they are picked up.

Development

AirMech was first announced on August 26, 2011 during Pax Prime 2011, and was intended to be a modern remake of the popular Herzog Zwei. The game has expanded substantially in terms of content and gameplay, following the free-to-play model.

On February 15, 2012, the Google Chrome Native Client version of the game was released. In early 2015 support for this was discontinued with players needing to use the Steam or PC versions instead.

Reception

AirMech received mostly favorable reviews. Reviewers thought the game was clearly inspired by and a successor to the 1989 video game Herzog Zwei. IGN described AirMech as "It [AirMech] takes the same formula from one of the earliest RTS titles ever, adapting it to work as smoothly as a twin-stick arcade shooter, but with all the excitement that the original had with its mix of frenetic action and tactical gameplay."

Destructoid's Fraser Brown also compared it to Herzog Zwei, which it cites it as "one of the world's first MOBAs," and AirMech as "very much the child of Herzog Zwei." He concludes that AirMech "succeeds in building on the solid foundation laid by Herzog Zwei over 20 years ago, while simultaneously feeling modern and fresh."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 March 2018Worldwide
Meta QuestUnreleased

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Collections6 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.