Ludography
53/100
Players13 ratings
64/100
Critics2 reviews
More scores
Metacritic19 critic reviews
59/100
Metacritic usersuser score
54/100
GameFAQsTough
2.68/5
Player reviews
61% positive849 reviews
Runs on
Windows
Price
US$0.99

Where to get it

Alpha Prime cover

2007 · Black Element Software · First-person shooter · Science

Alpha Prime

Somewhere in deep space, at an apparently abandoned mining base on the asteriod Alpha Prime, something has gone terribly wrong. Miners were warned that the hubbardium they were mining was too dangerous, but the lure of unimaginable wealth was too strong. Now, something has happened to them and it's up to you to save them and face an unknown threat.

Released
25 May 2007
Platforms
Windows
Genres
First-person shooterScienceShooter
Developers
Black Element Software
Publishers
Bohemia Interactive
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Engine
Enforce
Country
Czech Republic
Age ratings
ESRB MPEGI 16
Languages
English
Time to beat
5hmain story7hcompletionist

About

Alpha Prime is a first-person shooter video game developed by Black Element Software and released in 2006–2007. The script for the game's story was written by Ondřej Neff, and the game is built upon Black Element's proprietary Enforce 2 Engine. Alpha Prime was initially released on Steam and, as of August 30, 2011, it also became available on the cloud gaming service OnLive.

Players say

Media

Alpha Prime screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game has a total of 10 missions or levels, and around 14 types of enemies. The game's mechanics allow for an interactive environment, a hacking system, and a "bullet time" system. It primarily features traditional first-person shooter gameplay interspersed with basic puzzle solving involving the hacking system or locating objects.

Story

The State Business Federation has discovered an asteroid dubbed Alpha Prime with rich deposits of hubbardium, which is used as fuel in interstellar ships. During the mining operations, the miners began to go mad due to exposure to hubbardium. The State Business Federation decided that mining the hubbardium was too dangerous, and sealed off the asteroid.

The protagonist, Arnold Weiss, is recruited by an old friend, Livia, to rescue their mutual friend, Warren Reynolds, who was trapped on the asteroid when it was sealed off. Arnold grudgingly accepts, and they head off in a ship called the Artemis. The ship is disabled by a mine before they reach the asteroid, however, and only Arnold and Livia survive. Arnold gets into an escape pod and lands on Alpha Prime alone.

Development

The original preview of the game was released during E3 2006. There it was revealed that the game would have support for the Ageia's PhysX processor. The company that created the game, Black Element Software, is based in the Czech Republic. A system was created for the game, originally known as the "Remote Hacking Device", but eventually renamed to the "Remote Control (ReCon)", which allows the player to manipulate electronic devices in the environment.

The developers decided during the game's development phase that the user would have no choice in the name, look, or appearance of the playable character, since the game was not an RPG, and that the game would incorporate player-controlled vehicles and preset weapons. An important focus during development was the realism and facial expressions of the non-playable characters (NPCs), and it was the developers' choice to make the overall game primarily linear to appeal to a general audience. The developers also used specific languages to make the Artificial Intelligence language as adaptable as possible. The game is powered by the Enforce 2 Engine with Meqon Physics.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. The enemies were criticized for being too hard, with perfect aim at all ranges and no reduction in damage, leading players to constantly having to save and load. The voice acting was seen as sub-par, as well as some sound effects lacking "punch". Moreover, the dubbing of Paolo Bellini (a character of Italian origins) received hilarious reactions from Italian YouTubers because of its stereotypical depiction of English-Italian accent, mixed with some common slang expressions.

The lack of multiplayer was also a notable criticism. On the other hand, the game was complimented for having a solid engine with crisp visuals that live up to its mainstream contemporaries.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 May 2007North America · Europe 25 May 2007 · Worldwide 7 November 2007

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Description adapted from its source, CC BY-SA 4.0.