
2011 · Intoxicate Studios · Horror · Shooter
Afterfall: Insanity
The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate enough to find a safe haven behind the gates of 'Glory'. Today, when the fear of death on the surface has become merely an unpleasant memory, the once safe hideout became a prison. Buried underground, trapped in the claustrophobic space with no hope of escape, the shadows hide secrets darker and more terrifying than the madness that takes over residents of the Shelter 'Glory'.
- Released
- 25 November 2011
- Platforms
- Windows
- Genres
- HorrorShooterSurvival horrorThird-person shooter
- Developers
- Intoxicate Studios
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionHorror
- Engine
- Unreal Engine 3
- Country
- Poland
- Age ratings
- PEGI 18
- Composers
- Pedro Macedo Camacho
About
Afterfall: Insanity is a post-apocalyptic video game developed by Intoxicate Studios and published by Nicolas Entertainment Group. It was released for Microsoft Windows on 25 November 2011.
Keywords
- futuristic
Media
The articlegameplay, story, development, reception
Story
In the Afterfall universe, World War II ended differently. In the final moments of the war, German Führer Adolf Hitler managed to create his Wunderwaffe—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began.
During these talks, first, the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the Armia Krajowa announced the creation of New Poland. In the aftermath of the treaties between Germany, the United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus began the global Cold War.
Development
R. franchises, but was later turned into a survival horror title. R. but was professionalized under Nicolas Entertainment Group in mid-2008.
It uses Unreal Engine 3, making it compatible with both Windows and Linux. During development, the game was titled as Bourgeoisie: Pearl of the Wastelands, Rascal and Afterfall.
Reception
The reviews for Afterfall: InSanity were mixed The game holds a 50/100 score on aggregating website Metacritic and an average score of 48% on GameRankings.
GameSpot praised the game for its environment details, storyline, puzzles and quick-time events, but criticized the game for its boring melee combat, introduction and stilted voice acting. IGN called the game "boring". The review praised the game for its graphics but criticized its gameplay and sound.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Afterfall: InSanity - Extended Edition
- Built on it
- Afterfall: InSanity - Extended Edition
- Editions
- AfterFall: Insanity - Dirty Arena Edition
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Collections4 collections
Genres
Development status
Description adapted from its source, CC BY-SA 4.0.

