Ludography
69/100
Players14 ratings
50/100
Critics1 review
Player reviews
—0 reviews

Where to get it

Afterfall: Insanity cover

2011 · Intoxicate Studios · Horror · Shooter

Afterfall: Insanity

The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate enough to find a safe haven behind the gates of 'Glory'. Today, when the fear of death on the surface has become merely an unpleasant memory, the once safe hideout became a prison. Buried underground, trapped in the claustrophobic space with no hope of escape, the shadows hide secrets darker and more terrifying than the madness that takes over residents of the Shelter 'Glory'.

Released
25 November 2011
Platforms
Windows
Genres
HorrorShooterSurvival horrorThird-person shooter
Developers
Intoxicate Studios
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionHorror
Engine
Unreal Engine 3
Country
Poland
Age ratings
PEGI 18
Composers
Pedro Macedo Camacho

About

Afterfall: Insanity is a post-apocalyptic video game developed by Intoxicate Studios and published by Nicolas Entertainment Group. It was released for Microsoft Windows on 25 November 2011.

Keywords

  • futuristic

Media

The articlegameplay, story, development, reception

Story

In the Afterfall universe, World War II ended differently. In the final moments of the war, German Führer Adolf Hitler managed to create his Wunderwaffe—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began.

During these talks, first, the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the Armia Krajowa announced the creation of New Poland. In the aftermath of the treaties between Germany, the United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus began the global Cold War.

Development

R. franchises, but was later turned into a survival horror title. R. but was professionalized under Nicolas Entertainment Group in mid-2008.

It uses Unreal Engine 3, making it compatible with both Windows and Linux. During development, the game was titled as Bourgeoisie: Pearl of the Wastelands, Rascal and Afterfall.

Reception

The reviews for Afterfall: InSanity were mixed The game holds a 50/100 score on aggregating website Metacritic and an average score of 48% on GameRankings.

GameSpot praised the game for its environment details, storyline, puzzles and quick-time events, but criticized the game for its boring melee combat, introduction and stilted voice acting. IGN called the game "boring". The review praised the game for its graphics but criticized its gameplay and sound.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows25 November 2011Worldwide

Editions and related releases

Expanded editions
Afterfall: InSanity - Extended Edition
Built on it
Afterfall: InSanity - Extended Edition
Editions
AfterFall: Insanity - Dirty Arena Edition

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.