
- 70/100
- Players26 ratings
- 81/100
- Critics5 reviews
More scores
- Metacritic26 critic reviews
- 73/100
- Metacritic usersuser score
- 72/100
- GameFAQsEasy-Just Right
- 3.23/5
- Player reviews
- 79% positive1,387 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2014 · Adventure · Indie
Always Sometimes Monsters
Timed PlayStation exclusive
Always Sometimes Monsters is a unique role-playing game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else.
- Released
- 21 May 2014
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4WindowsiOSmacOS
- Genres
- AdventureIndieLGBT themesRole-playingSimulation
- Developers
- —
- Publishers
- Devolver Digital
- Modes
- Single-player
- Perspective
- Third personBird view / Isometric
- Themes
- Drama
- Engine
- RPG Maker VX
- Country
- Canada
- Age ratings
- PEGI 18ESRB M
- Languages
- English
- Time to beat
- 9hmain story17hwith extras12hcompletionist
About
Always Sometimes Monsters is a 2014 role-playing video game developed by Canadian studio Vagabond Dog and published by Devolver Digital for Microsoft Windows. A later update using the MonoGame framework brought the game to OS X and Linux on 8 January 2015, iOS and Android on 28 May 2015 and PlayStation 4 on 10 October 2017. After Vagabond Dog acquired the publishing rights to the game, a port to the Nintendo Switch were released.
The game puts players in the role of an author who receives notice that the love of their life is marrying someone else across the country within a month. After being evicted from their apartment on the east coast, players then head to the west coast in order to intercept the wedding and win back the love they lost.
›Story
Your pockets are empty.
Your life is in shambles.
You've ruined your career.
You're being evicted.
The love of your life is marrying someone else.
With precious little time left you make a last-ditch effort to salvage your world.
How far will you be willing to go to make things right again?
What are you willing to sacrifice for one more chance at happiness?
Who are you willing to hurt in the process?
Who could judge you?
In the end, aren't we always sometimes monsters?
Players say
Media
The articlegameplay, story, development, reception
Gameplay
As the game starts, players are introduced to their character through a narrative sequence that allows the selection of their character and love interest. The player's relationship with their love interest can be both straight or gay, depending on their choice. From there, the game begins its narrative, told through text windows supported by character portraits. Players make choices in dialogue and in action to alter the course of the story and change the fate of their protagonist.
Players can walk around to explore city environments, interact with NPCs, and find the means to earn money so they may progress to the next location. This often means taking repetitive odd jobs for low pay, or compromising a concept of morality.
Reception
The PlayStation 4 version received "favourable" reviews, while the PC and iOS versions received "mixed or average reviews" according to the review aggregation website Metacritic.
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Collections4 collections
Platform libraries
- Linux gamesList › A
- PlayStation 4 games (A–L)List
- Nintendo Switch games (A–Am)List
Technology
- RPG Maker gamesList
Description adapted from its source, CC BY-SA 4.0.
