Ludography
Amazon cover

1984 · Michael Crichton · Adventure · Text adventure

Amazon

The NSRT (National Satellite Resource Technology) has sent a team to the Amazon rainforest but there has been no communications with the team for some time. It's now your job to go and find out what happened to them.

Released
1984
Platforms
Apple IIAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXmacOS
Genres
AdventureText adventure
Developers
Michael Crichton
Publishers
Telarium
Modes
Single-player
Perspective
Third personText
Themes
Science fiction
Country
United States
Languages
English
Time to beat
8hwith extras

About

Amazon is an interactive fiction graphic adventure game. The game was published by Telarium in 1984 and written by Michael Crichton.

›Story

The Amazon jungle. Volcanic, dangerous still unexplored. Home of the jaguar. The alligator.

Two hundred species of poisonous snakes. And natives whose culinary habits, while only rumored, make you very uncomfortable. Why, you wonder, would anyone want to go there?

But there's no time for questions right now.Because right now you're in the Communications Control Room of your new employer: National Satellite Resource Technology, a top-secret, high-tech research consulting firm. And at NSRT, things happen fast.

Standing in the control room, you watch an anxiously-awaited satellite transmission just coming in from the Amazon field team - the team you've been hired to help. As you watch the transmission, you realize that something is terribly wrong. No ordinary person could bear to watch what you see on the screen before you: the whole expedition team seems to be wiped out right before your eyes. Bodies lie strewn all over the camp. Then the conncetion breaks off.

In light of the latest events, your mission goals have been altered: You are to meet Dr. Basil Hykem to get some vital information about the expedition and to journey to the expedition's camp in the Amazon yourself.

While you just hope to find any survivors at all, for the NSRT there is much more at stake. It is rumored that in the long lost ruins close by to the camp some rare diamonds can be found which are vital for research in the national defense programme.

Keywords

  • interactive fiction
  • amazon
  • crime
  • text adventure

Media

The articlegameplay, story, development, reception

Development

Best-selling novelist and director Michael Crichton was a computer hobbyist who taught himself the programming language BASIC. In the early 1980s he, programmer Stephen Warady, and artist David Durand began developing an Apple II graphic adventure game based on Crichton's novel Congo; he sometimes programmed game sequences which Warady converted into much faster assembly language. They worked on the project for 18 months and, before Crichton found a publisher, Spinnaker Software approached him about adapting his novels for its Telarium division's new "bookware" games. The author revealed the game, amazing Spinnaker, and signed a contract in late 1983.

Crichton did not realize, however, that he had already sold all adaptation rights to Congo to another party. The team revised the game (renamed Amazon), moving the setting from Africa to South America and changing a diamond mine to an emerald mine; the novel's Amy the talking gorilla became Paco the talking parrot. Because the game was mostly complete, Telarium was able to port it to the Commodore 64 before Amazon's release. Crichton later said that he was disappointed with the game due to technological limitations at the time of its development.

Reception

Amazon was the best-selling Telarium title with as many as 100,000 copies sold, the majority likely for the Commodore 64. Computer Gaming World praised its rarely used animated graphics and Crichton's cooperation with its designers, stating that "the cohesive manner in which the game's storyline unfolds reflects Crichton's skill as a writer". James Delson of Family Computing reviewed the Apple II version and wrote that the game "has limited graphics, but what's there is choice." Delson also noted the game's difficulty and wrote, "Patience is more than a virtue in this game, it's a necessity."

German reviewers recognized the suspenseful, atmospheric and elaborated prose. Storyline, graphics and text parser got the score "sehr gut" (very good).

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1984North America
MS-DOS31 December 1984North America
Apple II31 December 1984North America
macOS31 December 1985North America
Atari ST/STE31 December 1986North America
MSX31 December 1987Europe

Editions and related releases

Based on
Congo

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.