

1999 · New World Computing · Card game · Strategy
Arcomage
A card-based mini-game from Might and Magic VII and VIII, the popularity of which convinced New World Computing to turn it into a standalone game. It's a simplified version of Magic the Gathering, where the goal is to destroy the opponent's tower before they can reciprocate.
- Released
- 1999
- Platforms
- Windows
- Genres
- Card gameStrategyTurn-based strategy
- Developers
- New World Computing
- Publishers
- The 3DO Company
- Modes
- MultiplayerSingle-player
- Themes
- Fantasy
- Country
- United States
- Age ratings
- ESRB E
About
Arcomage is a computerized card game produced by The 3DO Company. It originated as a minigame in Might and Magic VII: For Blood and Honor and Might and Magic VIII: Day of the Destroyer, in which it was used to gamble for in-game money or to complete a quest to win games in every tavern. 3DO later released it as a stand-alone game in 2000. In the stand-alone version a single player can play against a computer opponent, or two players can play via a LAN or TCP/IP connection. Arcomage uses the fantasy themes of the game in which it is set.
Arcomage was developed by Stickman Games. The game was sold to 3DO.
›Story
Trial of Towers
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills
and power led them to believe that he was the chosen Emissary of the god Ceth. As time passed, the
traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The
Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the
way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived
better than ever before.
As the people of Shrikar continued to advance in their skill and knowledge of Weaving, the Emissary left to
continue his journey once more. To honor him and his teachings, the people created the Arcomage Guild; a
school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild
bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of
Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of
Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding
countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his
enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people
of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their
power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and
tactics to the test. Gather your resources, summon your armies and join the battle!
Keywords
- minigames
- turn-based
- card based combat
- resource gathering
Media

The articlegameplay, story, development, reception
Gameplay
Arcomage takes the form of a tabletop game, in which there are two players, each with a deck of cards, a "tower" and a "wall", as well as several other variables that determine whether they win or lose, and what cards they can play. As Might and Magic is a single-player game, one would always play against an AI opponent - making the game relatively easy to win.
Players take it in turns to:
Reception
Arcomage received mixed reviews upon release. Jeff Green of Computer Gaming World found the game to be "less fun" than its concept due to the "utter randomness of play", also noting the game had little differences from its appearance in Might and Magic VII. Absolute Games described the game as "boring" and an unfinished product, noting the lack of additional features such as exchanging cards or leaderboards for online play.
Releases by platformdates and regions as published
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Description adapted from its source, CC BY-SA 4.0.