Ludography
Gemfire cover

1991 · Koei · Strategy · Turn-based strategy

Gemfire

Timed Nintendo exclusive

Gemfire is a marvelous war strategy from KOEI game collection. The game offers the advanced military strategy and even multiplayer support, but only at the shared screen. The story of the game starts as follows:

Released
29 August 1991
Platforms
FM TownsMS-DOSMSXNESPC-8800 SeriesPC-9800 SeriesSNESSega GenesisSharp X68000
Genres
StrategyTurn-based strategyTurn-based tactics
Developers
Koei
Publishers
Koei
Modes
MultiplayerSingle-player
Themes
Fantasy
Country
Japan
Languages
English

About

Gemfire is a 1991 role-playing strategy video game developed and published by Koei for the Nintendo Entertainment System and later ported to Japanese home computers, Super NES, Genesis, MS-DOS, and Windows. The object in the game is to unify a fictional island by force. Players use a variety of units, such as archers, infantry and dragons, in order to capture the castle needed to control that particular territory.

A sequel, Royal Blood II: Chronicles of the Kingdom of Dinar, was released in Japan for Windows.

Keywords

  • nes game pak - mmc5

Media

The articlegameplay, story, development, reception

Gameplay

At the outset of the game, the player has the option of selecting a scenario and house. All four scenarios use the same game board, but they differ in which houses are present and what provinces, vassals and gems they have. Ultimately, the player must conquer the entire map to win the game.

Gameplay is divided into the main tactics screen and individual battle screens. On the tactics screen, the player is allowed one action per turn (in-game month) per territory. With that action, the player may hire or move troops, upgrade the territory's economy or defenses, engage in diplomatic actions (such as plunder an adjacent province or propose alliance with another house), or attack an enemy territory.

Story

Gemfire takes place on the fictitious Isle of Ishmeria. Long ago, six wizards, each wielding a unique brand of magic, used their powers to protect the island and maintain peace. This was disrupted when they were collectively challenged by a Fire Dragon, summoned forth by a wizard intent on plunging the country into darkness. The sea-dwelling dragon of peace known as the Pastha charged the six wizards with the task of fighting back.

They succeeded, sealing the Fire Dragon away into a ruby at the top of a crown, and themselves became the six jewels around the crown's base. The crown, called Gemfire, became a symbol of utmost power and authority.

Reception

Gemfire has received mixed reception from critics.

Writing for Questicle.net, Dylan Cornelius criticized the game for being too difficult to get into, citing the game as having an overwhelming amount of things to do. The reviewer concluded that, while the game could hold the attention of Koei and strategy game fans, because the game fails to teach its rules properly, it couldn't be recommended by them.

Legacy

On May 21, 1999, a sequel to Gemfire entitled Royal Blood II: Chronicles of the Kingdom of Dinar was released exclusively in Japan for Microsoft Windows computer operating systems.

Releases by platformdates and regions as published

PlatformReleasedRegions
MSX1 February 1991Japan
NES29 August 1991Japan · North America 31 December 1992
PC-8800 Series27 September 1991Japan
PC-9800 Series21 December 1991Japan
Sharp X6800027 March 1992Japan
FM Towns1 May 1992Japan
Sega Genesis25 June 1992Japan · North America 1 November 1992
SNES22 October 1992Japan · North America 31 December 1993
MS-DOS31 December 1992North America

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Description adapted from its source, CC BY-SA 4.0.