
- 80/100
- Critics1 review

1988 · Action · Action-adventure
Armalyte
The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further.
- Released
- 1988
- Platforms
- Atari STCommodore 64Commodore C64/128/MAX
- Genres
- ActionAction-adventureArcadeShooter
- Developers
- —
- Publishers
- Thalamus Ltd
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- United Kingdom
About
Armalyte is a horizontally scrolling shooter in the style of Gradius released for the Commodore 64 by Thalamus Ltd. It was marketed by Thalamus as the sequel to Delta, which was also a left-to-right scrolling shoot 'em up, but Delta was created by a different programming team.
Keywords
- spaceship
- side-scrolling
- upgradeable weapons
The articlegameplay, story, development, reception
Gameplay
The aim of Armalyte is to progress to the end of a long, horizontally scrolling level where the screen will cease scrolling and battle will commence with a boss. Beating the boss allows the player to progress to the next level. There are eight levels in all. Smaller bosses are encountered midway through each level and these also have to be beaten to progress further.
During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.
Development
The in-game credits list the members of Cyberdyne Systems as John Kemp (systems programming), Dan Phillips (main programming), and Robin Levy (all graphics, attack waves, and level design). Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon.
Reception
Armalyte was critically acclaimed by several magazines and was given the following awards and/or ratings:
Gold Medal in issue 46 of Zzap!64 magazine, with an overall rating of 97%.
Legacy
Cyberdyne Systems announced that Armalyte 2 was being developed for the Commodore 64, with an intended 1990 release date, but the moving away of key team member Robin Levy made it impossible to progress on the graphical elements, and the game was ultimately cancelled. In 1991 a game called Armalyte was released on the Amiga and Atari ST by Arc Development. This wasn't a port of Armalyte, but a remake created by Arc Developments. A remake for the Game Boy Advance was in the works, but never completed.
In 2013 Dan Phillips and Robin Levy formally announced that they had reunited and were resuming work on Armalyte 2, but they stressed that due to the geographic separation between them and their lack of access to working Commodore 64 hardware, it would be a long time before the game was finished, if ever, and that it might consist of no more than a single level.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- THEC64 Mini
- Expanded editions
- Armalyte: Competition Edition
- Built on it
- Armalyte: Competition Edition
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Collections1 collection
Platform libraries
- Atari ST gamesCommercial games
Description adapted from its source, CC BY-SA 4.0.