
2007 · Arcade · Shoot 'em up
Söldner-X 2: Final Prototype
Timed PlayStation exclusive
The celestial planet Conceyta orbits with its moon in a dust- and gas-covered solar system. Within lurks an evil unknown to man that bears a danger so much greater than any threat yet witnessed. A dark, mysterious power has manifested itself in the depths of the gas giant, absorbing life and technology, and assimilating all in its wake. Spacecraft, pilots, androids, and computers: Nothing is safe.
- Released
- 14 December 2007
- Platforms
- Nintendo SwitchPlayStation 3PlayStation PortableWindows
- Genres
- ArcadeShoot 'em upShooter
- Developers
- —
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Germany
- Age ratings
- PEGI 3ESRB E
- Languages
- English
- Composers
- Rafael Dyll
About
Söldner-X: Himmelsstürmer is a 2007 scrolling shooter video game developed by German company SideQuest Studios and published by Eastasiasoft. The game was initially released physically for Microsoft Windows on December 14, 2007, before coming to the PlayStation 3 via the PlayStation Network in December 2008.
Keywords
- shoot 'em up
- shmup
- bullet hell
- spaceship
- side-scrolling
- 60 fps on consoles
Media
The articlegameplay, story, development, reception
Gameplay
Söldner-X is a traditional 2D shoot 'em up game with parallax scrolling, 720p high-definition graphics, weather effects and a rich weapon upgrade system.
Reception
Review media aggregator website Metacritic scored the game at 63%, based on 11 reviews, indicating "Mixed or average reviews". Jeff Haynes of IGN awarded the game an 8.0 calling it "impressive".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Söldner-X Complete Collection
- Followed by
- Soldner-X 2: Final Prototype
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Collections3 collections
Platform libraries
Years
- Games released in 2020List › October–December
- Games released in 2026List › April–June
Description adapted from its source, CC BY-SA 4.0.

