
- 72/100
- Players8 ratings
- 67/100
- Critics5 reviews

2006 · FromSoftware · Shooter · Simulation
Armored Core 4
Armored Core, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise is punctuated with a leap to next-generation platforms that will ensure a new quality level in both gameplay and visual performance.
- Released
- 21 December 2006
- Platforms
- PlayStation 3Xbox 360
- Genres
- ShooterSimulationThird-person shooterVehicular combat
- Developers
- FromSoftware
- Publishers
- FromSoftware
- Series
- Armored Core
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB TCERO A
- Entry
- #4 in Armored Core
- Directors
- Hidetaka Miyazaki
- Composers
- Kota Hoshino
About
Armored Core 4 is a 2006 mecha-based vehicular combat game developed by FromSoftware for the PlayStation 3 and Xbox 360. The fourth main entry of the Armored Core series, the game serves as a reboot for the franchise and is set in the future where a war has made the nations of Earth devastated and their respective governments have been replaced by corporations. Conflicts soon begin to break out between the corporations, which use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.
Armored Core 4 streamlines many of the features of previous entries while retaining their highly complex customization system. Players are given missions from various clients in return for credits, which they can spend on unlockable parts and weapons. In addition to system link and split-screen multiplayer, players can engage in online battles with up to seven other players. Armored Core 4 is also notable for being Hidetaka Miyazaki's debut as game director.
Keywords
- mecha
Media
The articlegameplay, story, development, reception
Gameplay
Like previous entries in the franchise, in Armored Core 4 players pilot mecha units called Armored Cores and take on missions in return for credits. An arena mechanic returns to allow players to fight in 1-on-1 matches against computer-controlled opponents. When starting a new game, players choose from one of several Armored Cores with differing difficulty ratings. A tutorial introduces the basic game concepts prior to beginning the story sections. Once players finish the tutorial, they can begin selecting missions and earning credits for customization.
Gameplay has been sped up and controls have been streamlined to be more accessible than previous entries. Customization, a franchise staple, has retained depth. Hundreds of available parts and weapons can be used to radically change the player's mecha, and each part has a number of stats to detail effectiveness. A change from earlier titles is that many parts are not available at the beginning of this game and instead are unlocked in groups as the game progresses in throughout the story. Parts can also be tuned to subtly alter performances to fit a player's needs.
Story
Amid overpopulation, dwindling resources, and civil unrest, six major corporations launch a coordinated global uprising known as the National Dismantlement War, which overthrows all countries on Earth and ushers in a new world order of corporate-enforced peace: the Pax Economica. To efficiently redistribute resources, people are relocated into oppressively managed settlements called colonies and forced into hard labor. However, a technological gap opens between the corporations with the advent of Kojima technology, which utilizes potent and hazardous Kojima Particles as energy. Kojima technology is instrumental in the creation of NEXTs, next-generation Armored Core mechs, and the corporations begin waging a shadow war among themselves for control of it.
Five years into the Pax Economica, the colony of Anatolia enters a financial crisis. Anatolia is one of a handful of colonies that enjoys autonomy from the corporations, but this was solely due to the wealth of the late Professor Jarnefeldt, a leading NEXT engineer. Upon Jarnefeldt's death, most of his staff defected to the corporate research colony Aspina, severing Anatolia's income stream, and leadership of the colony fell to Emil Gustav, one of Jarnefeldt's researchers. To keep Anatolia funded, Emil modifies a veteran Armored Core pilot into a LYNX, gives him a NEXT, and sells his services as a mercenary to corporations that lack their own NEXTs.
Reception
Armored Core 4 received "mixed or average" reviews on both platforms according to the review aggregator website Metacritic. In Japan, Famitsu gave the PlayStation 3 version a score of 31 out of 40, while Famitsu Xbox 360 gave the Xbox 360 version a score of 32 out of 40.
Reviewers found that Armored Core 4's graphical update was a welcome addition following its increasingly outdated visuals over the last several titles, but noted that there were still issues with the visual presentation of the game. GameSpot's Tom Magrino wrote that after years of "pining for a graphical update" that the "update has now arrived", though he had reservations about the blandness of certain environments and clipping issues with mechs on hilly terrain. Andrew Mellick from 411Mania remarked that the graphics looked impressive "sometimes" and noted that while the game had sections that "really look breathtaking", the game's "level of inspiration didn't keep up the whole game". IGN's Greg Miller was far less impressed by the updated visuals, writing that "what they had didn't work". Bryan Vore of Game Informer opened his review by stating the "biggest surprises" found in Armored Core 4 is the multiplatform status of the title and the "next-gen graphical makeover".
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Armored Core: For AnswerArmored Core For Answer
- Follows
- Armored Core: Formula Front
In the same series
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Collections3 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
