Ludography
Armored Core: Nexus cover

2004 · FromSoftware · Action · Shooter

Armored Core: Nexus

PlayStation exclusive

Years have passed since the incident at the Silent Line, and with it the collaborative effort began by the Corporations in response to it is long gone. The battle between the Corporations has re-emerged and continues unabated. Now a new Corporation has entered the scene; this Corporation, Navis, while nowhere near the size of the other Corporations, does have a trump card; it has complete control over a brand new and very useful resource, and they do not intend to share. The other Corporations obviously will not sit back and let that stand, so they set up contracts with Ravens through Raven's Ark.

Also known as
Armored Core - Nexus (Evolution)
Released
18 March 2004
Platforms
PlayStation 2
Genres
ActionShooterThird-person shooter
Developers
FromSoftware
Publishers
FromSoftware
Series
Armored Core
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB T
Languages
EnglishJapanese
Composers
Kota Hoshino

About

Armored Core: Nexus is a 2004 third-person shooter video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

The game's plot concerns a new corporation called Navis that begins to hoard ancient technology, leading to tensions between it and the existing corporations. As those tensions begin to mount, the player takes on missions through the reorganized Raven's Ark until the corporations break into all-out war. When the corporations begin to activate ancient weapons in desperation, the player takes on more critical tasks of attempting to stop the weapons before they destroy everything on the planet.

Keywords

  • mecha

Media

Armored Core: Nexus screenshot 1

The articlegameplay, story, development, reception

Gameplay

The mechanics of Armored Core: Nexus continues with many of the franchise's conventions. Players pilot large mech robots called Armored Cores and are hired as mercenaries for objective-based missions. Armored Cores are highly modular and can be customized with hundreds of parts and items. Money is earned through missions and can be used to purchase customization options, but any expenses incurred through a mission are automatically deducted from the player's income.

Mouse support allows for players to create emblems and navigate menus. The control scheme of Nexus has been updated to include support for dual analog sticks, a first for the franchise.

Story

55 years after the incident at the Silent Line, corporate warfare is on the verge of breaking out once more between the four largest corporations: Mirage, Crest, Kisaragi, and the newly founded Navis. An ill-equipped bureaucracy called the Organization for Administrating Enterprise claims to police the corporations, but does little in practice to stop the escalation of conflict between them. Global Cortex, the organization that employed Armored Core pilots called Ravens, has been replaced with a successor organization called Raven's Ark.

As the corporations expand across the planet, Navis begins to hoard ancient technology and gains the attention of Mirage, which leads to an attempt by Mirage to use the OAE to force Navis into sharing the technology. Navis instead withdraws from the OAE and severs its partnership with Kisaragi to develop a secret alliance with Crest. Tensions from these events lead to all-out war between the corporations, which comes to a climax as Crest betrays their smaller ally and destroys the city that Navis is based in. Despite Crest withdrawing from the war, Mirage begins to attack Navis, leading the desperate company to activate an ancient weapon that proves to be uncontrollable. Despite the player's defeat of the weapon, the Kisaragi corporation accidentally activated a separate weapons system that begins to destroy everything it can.

Reception

The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of two eights, one nine, and one seven for a total of 32 out of 40.

The addition of dual analog stick support was welcomed by reviewers, with Game Informer's Matt Miller calling it "long-needed". Customization was praised as being "easier than before" by GamePro and the game's "real selling point" by IGN.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 218 March 2004Japan · North America 28 September 2004 · Europe 13 April 2006

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 2SLES-82036Europe—
SLES-82036-0Europe—
SLES-82037Europe—
SLES-82037-1Europe—
SLKA-25201Japan—
SLKA-25202Japan—
SCAJ-20076-0Japan / Asia—
SCAJ-20077-1Japan / Asia—
SLPS-25338Japan / Asia—
SLPS-25338-0Japan / Asia—
SLPS-25339Japan / Asia—
SLPS-25339-1Japan / Asia—
SLKA-25178Korea—
SLUS-20986North America—
SLUS-20986-0North America—
SLUS-21079North America—
SLUS-21079-1North America—
SCAJ-20076——
SCAJ-20077——

Box artone per regional release we hold art for

Editions and related releases

Followed by
Armored Core: Nine Breaker
Follows
Silent Line: Armored CoreArmored Core: Silent Line Portable

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.