Ludography
Battlecorps cover

1994 · Core Design · Action · Shooter

Battlecorps

Sega exclusive

Battlecorps is a giant-mech game that takes place on a mining planet known as Mandlebrot's World. The colony supercomputer has been infected with a virus, and now the planet's giant machines are turning against the people who created them. You must pilot your bipedal attack machine through 12 missions to reboot the computer.

Released
1994
Platforms
Sega CD
Genres
ActionShooterSimulation
Developers
Core Design
Publishers
Core Design
Modes
Single-player
Perspective
First person
Themes
Action
Country
United Kingdom
Age ratings
ESRB E

About

Battlecorps is a 1994 shooter video game developed and published by Core Design for the Sega CD.

Keywords

  • mecha

Media

Battlecorps screenshot 1

The articlegameplay, story, development, reception

Gameplay

Battlecorps involves a walking robot in a variety of terrain, armed with a large number of different weapons. Player characters include kickboxing specialist Becky Ojo, cyborg Dika "A" Jang, and special forces soldier Jack Cutter. The game is set in the year 2085 on the mining planet Mandelbrot's World.

Development

Battlecorps was developed by British studio Core Design. The game's staff consisted of programmer and lead designer Jonathan Hilliard; graphic artist Jason Gee; product manager Guy Miller; and producer Jeremy Heath-Smith. Gee and Miller also contributed to the design and story. The music was composed by Martin Iveson with live guitar solos provided by Anthony Wheeldon.

Miller lent his recorded voice to the start of the game's missions. Battlecorps was created simultaneously with Core Design's Soulstar, both being Sega CD projects built off the custom technology from the company's previous title AH-3 Thunderstrike. The project began as a series of pencil sketches. Once the mech shooter concept was established, the game's initial environment was crafted using the AH-3 Thunderstrike engine.

Reception

Electronic Gaming Monthly's four reviewers, one reviewer complimented the game as one of the better Sega CD titles. The other three reviewers dismissed the graphics as being too pixelated, with the initial positive review saying it was difficult to see what was shooting the player. Two reviewers found the music to be inappropriate for the action scenes.

Next Generation reviewed the game, rating it three stars out of five. The reviewer called it a "Big mistake" to trade the flying machines of Thunderstrike for the walking robot, as "the net effect is the slowing down of action". He did find that the game offered "a relatively exciting challenge" but criticized the "bitmaps that look fine if you fly by them look blocky walking up to them" and quipped that "we'll keep waiting for Thunderstrike II."

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega CD1 August 1994Europe · North America 1 August 1994 · Japan 30 September 1994 · Brazil 1 January 1995

Games like this

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.