Ludography
Armour-Geddon cover

1991 · SCE Studio Liverpool · Shooter · Simulation

Armour-Geddon

Post-Holocaust: A power crazed entity desires control of earth. They develop an energy beam and intend to bounce it off a custom-built satellite back to earth. All unprotected life will be wiped out.

Released
1991
Platforms
AmigaAtari STAtari ST/STEMS-DOS
Genres
ShooterSimulationStrategyVehicular combat
Developers
SCE Studio Liverpool
Publishers
—
Modes
Single-player
Perspective
First person
Themes
ActionWarfare
Country
United Kingdom
Age ratings
ESRB E

About

Armour-Geddon is a 3D video game developed and published in 1991 by Psygnosis for Amiga, Atari ST, and MS-DOS.

A sequel was released in Europe in 1994, Armour-Geddon 2: Codename Hellfire, for the Amiga.

Keywords

  • post-apocalyptic
  • apocalypse

Media

Armour-Geddon screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player takes the side of the Sheltered ones trying to prevent the outsiders from shooting the cannon. This is possible only by collecting all five pieces of an ancient neutron bomb and dropping it on the hostile beam cannon. In addition to this, the player must defend the base from enemy attacks and gain time by destroying generators powering the beam weapon.

There is a strategic view where player can allocate scientists to develop more effective weapons and engineers to manufacture them. In the 3D vehicle simulation, the player can pilot six different vehicles in the battlefield including heavy and light tanks, hovercraft, helicopters, fighters and bombers.

Story

The setting for the game is post-nuclear holocaust Earth, where a privileged group of humans have made it through the war in purpose-built shelters while rest of the humankind suffered. People outside, disapproving how they have been treated, have secretly constructed a laser cannon to even the score.

Reception

Computer Gaming World reviewed the game and stated that "Armour-Geddon does much to recommend itself to anyone looking for a well-balanced sim." 1992 and 1994 surveys of science fiction games in Computer Gaming World gave it two of five stars, writing that "it can be fun, but resembles a Chinese take-out restaurant, i.e. a half-hour later, you are hungry for something with substance".

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1991Worldwide
Atari ST/STE31 December 1991Worldwide
MS-DOS31 December 1992Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.