
- 84/100
- Players5 ratings
- 85/100
- Critics1 review

1999 · WB Games Boston · MMORPG · Role-playing
Asheron's Call
Asheron's Call (AC) is a fantasy MMORPG (massively multiplayer online role-playing game) for Microsoft Windows-based PCs developed and published by Turbine Entertainment. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004.
- Released
- 2 November 1999
- Platforms
- Windows
- Genres
- MMORPGRole-playing
- Developers
- WB Games Boston
- Publishers
- Microsoft
- Modes
- Multiplayer
- Perspective
- Third person
- Themes
- Fantasy
- Country
- United States
- Age ratings
- ESRB TUSK 12
About
Asheron's Call (AC) is a discontinued fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large seamless 3D virtual world which could host thousands of players characters (or avatars) at a time.
Released on November 2, 1999, it was the third major MMORPG to be released, and was developed at the same time as those earlier games: Ultima Online and EverQuest. After initial success, its subscription numbers dropped as newer MMORPGs moved into the market. Its host servers remained online for over 17 years after the game's original launch.
›Story
The story for players began in Portal Year 10. Through the game's monthly updates the story unfolds. Not only do players experience the current events of the world, but as the months go on and they explore, they learn much about the past. Several monthly updates build upon each other, forming a story arc. Each story arc usually lasts around one year.
Keywords
- magic
- grinding
- online
- portals
- teleportation
- pizza
- day/night cycle
- leveling up
- polygonal 3d
- color customization
- bow and arrow
- character creation
Media
The articlegameplay, story, development, reception
Gameplay
Set in a heroic fantasy world, Asheron's Call allowed players to create a character, or avatar, from one of three in-game races. The players could allocate a limited number of attribute points to attributes such as "Strength", "Coordination", and "Quickness" and select skills such as "Unarmed Combat", "War Magic", and "Melee Defense" for their character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters were not locked into a specific class, and could even reallocate previously selected skills to acquire other skills later in the game. Gameplay involved earning experience points ("XP") through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs.
Those earned experience points could be then invested to improve the character's abilities by spending them on attributes or skills. Additional skill points were awarded after the character reached certain levels, and these skill points could be used to acquire or train new skills. In addition to earning experience, questing and combat often yielded recoverable loot such as armor, weapons, health potions, and spell scrolls. Many types of loot could be improved or imbued with special spells and effects via Asheron's Call's "tinkering" crafting system.
Story
The story of Asheron's Call spans across several worlds and thousands of years. The primary worlds in the story are Ispar, the world where the human characters in the game originated, and Auberean, the gigantic world where Dereth, a small island continent and the game's setting, is located. The game's monthly updates composed a story. The history of Auberean spans back 35,000 to 40,000 years.
A race of beings known as the Empyreans dominated the world for most of its history. They were tall slender humanoids with lifespans of 1,000 years and were divided into several cultures including Falatacot, Dericost, Haebrous, and Yalaini. These cultures had many conflicts over the years, but eventually, in a world of many oceans and seas, the "Seaborne Empire" of the Yalaini became the dominant society. A Yalaini and member of the royal family, Asheron Realaidain, was born approximately 2,500 years prior to the time when the story starts for players, when they "arrive" in Dereth.
Development
Asheron's Call was developed by Turbine Entertainment Software and published by Microsoft. It had a multimillion-dollar development budget of $4 million. It was designed by Toby Ragaini (lead designer), Chris Foster, Eri Izawa, and Chris Pierson. The development team consisted of 30+ full-time developers, including 6 artists, 4 game designers, 15 software engineers and 5 QA testers.
Asheron's Call was technically innovative for its time. It did not use zoning, a technique of partitioning the game world into zones that ran on different computers on a cluster. This caused delay when moving between zones. Instead Asheron's Call had a single seamless world.
Reception
Michael Wolf for Next Generation gave the game three stars out of five, and called it a deep, complex game, but not as easy or fun as EverQuest.
Asheron's Call received generally positive reviews from critics. On the review aggregator GameRankings, the game received an average score of 81% based on 26 reviews. On Metacritic, the game received an average score of 81 out of 100 based on 15 reviews.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Expansions
- Asheron's Call: Dark MajestyAsheron's Call: Throne of Destiny
- Followed by
- Asheron's Call 2: Fallen KingsAsheron's Call 2
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Description adapted from its source, CC BY-SA 4.0.
