
Where to get it

2003 · Wolfpack Studios · MMORPG · Role-playing
Shadowbane
Shadowbane was a free fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Windows and Mac platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003. It closed on July 1, 2009.
- Released
- 25 March 2003
- Platforms
- WindowsmacOS
- Genres
- MMORPGRole-playing
- Developers
- Wolfpack Studios
- Publishers
- —
- Modes
- Multiplayer
- Perspective
- Third person
- Themes
- FantasyHistoricalOpen world
- Country
- United States
- Age ratings
- PEGI 12ESRB TUSK 12
- Languages
- Chinese (Simplified), English
About
Shadowbane was a free-to-play fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Microsoft Windows and Mac OS X platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009.
Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs were static, meaning the world itself did not change based on player actions.
Keywords
- medieval
- vampire
- grinding
- elves
- online
- leveling up
- bink video
- polygonal 3d
- werewolves
- centaurs
- minotaurs
- character creation
Media
The articlegameplay, story, development, reception
Gameplay
Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers. The game also featured a seamless world map, and made no use of instancing.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.
Reception
The original Shadowbane received "generally favorable" reviews, according to video game review aggregator Metacritic.
The game sold over 120,000 units by the end of March 2003.
Releases by platformdates and regions as published
Editions and related releases
- Expansions
- Shadowbane: The Rise of ChaosShadowbane: Throne of Oblivion
Games like this
85Asheron's Call
1999 · Windows
Mmorpg · Role-playing
80Asheron's Call 2: Fallen Kings
2002 · Windows
Role-playing · Grinding
80Asheron's Call 2
2002 · Windows
Mmorpg · Role-playing
90Dark Age of Camelot
2001 · Windows
Mmorpg · Role-playing
78Lineage II
2003 · Windows
Mmorpg · Role-playing

Ultima Online: Mondain's Legacy
2005 · Expansion · Windows
Grinding · Leveling up
81Ultima Online: Kingdom Reborn
1997 · Linux, Windows
Mmorpg · Role-playing

Ultima Online: Samurai Empire
2004 · Expansion · Windows
Role-playing · Grinding
Collections3 collections
Description adapted from its source, CC BY-SA 4.0.
