Ludography
74/100
Players129 ratings
81/100
Critics4 reviews
More scores
Metacritic18 critic reviews
71/100
Metacritic usersuser score
72/100
GameFAQsJust Right
3.47/5
Player reviews
91% positive119,111 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Astroneer cover

2016 · System Era Softworks · Adventure · Flight simulation

Astroneer

Timed Xbox exclusive

Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Released
16 December 2016
Platforms
Nintendo SwitchPlayStation 4PlayStation 5WindowsXbox One
Genres
AdventureFlight simulationIndieSandboxScienceSimulationSurvival
Developers
System Era Softworks
Publishers
System Era Softworks
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
Science fictionSurvivalSandboxKidsOpen world
Engine
Unreal Engine 4
Country
United States
Age ratings
ESRB ECERO AGRAC ALLPEGI 7ACB GUSK 0CLASS_IND L
Languages
Chinese (Simplified), Chinese (Traditional), Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian and 3 more
Time to beat
25hmain story51hwith extras69hcompletionist
Composers
Machinefabriek

About

Astroneer, officially stylized in all caps, is a 2019 sandbox adventure game developed and published by American studio System Era Softworks. The game was released through early access in December 2016 before a full release on February 6, 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. The character is called an Astroneer and the player can travel to planets to activate cores and complete the game. There are often rewards given to players upon completion of core activation, most notably a suit and/or visor.

›Story

Set during a colorful, retro-futuristic space age of interplanetary exploration, Astroneer casts the player as a lone spacefarer of the same name, journeying out from an unknown homeworld to tame the frontier of a distant solar system. Arriving aboard an interstellar craft, the Astroneer touches down on the lush starting planet of Sylva and must survive by managing oxygen, gathering resources, and reshaping the very landscape with a versatile terrain tool. Yet beyond mere survival lies a deeper mystery: scattered across each world are enigmatic alien structures known as Gateway Chambers, remnants of a long-vanished intelligence. Drawn ever deeper beneath the surface and outward to neighboring planets and moons, the Astroneer explores increasingly hostile worlds, unearths strange technology, and works to unravel the purpose behind these ancient constructs, piecing together the secret that binds the entire solar system together.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, where in terraforming can take place, are subject to procedural generation, with the exception of some planet-specific resources. The player controls an astronaut (called an Astroneer) who navigates on foot, by rover, through teleportation, or by spacecraft. Navigating the planet is essential for finding resources, including materials and research items.

Craftable items include rovers, printers, jets, buggies, tractors, spacecraft, storage silos, atmospheric condensers, research chambers, component smelters, batteries, generators, turbines, solar panels, and more shelters. The game contains two base crafting materials, Resin, and Compound, which can be found in abundance on all planets. Other, more rare resources can be found while exploring planets, or by using smelters, chemistry labs, or atmospheric condensers. Resources are used to create a variety of items when used by themselves or in combination with other materials using machines in the game.

Story

The game features an open-ended storyline that encourages creativity and self-paced progression, alongside optional tasks and missions that expand the game's lore through cutscenes and data logs.

The player begins the game aboard a man-made interstellar spacecraft originating from an unknown planet and lands on Sylva, the starting planet. In order to advance the main storyline, the player must discover and activate an alien Gateway Chamber before descending into the planet's subterranean layers. These layers become increasingly hazardous at greater depths. Once the player reaches the last layer, they need to descend through an alien structure.

Development

The game came about after Adam Bromell showed his friend Paul Pepera a "personal art project" consisting of a space man. According to Bromell, the two "started kind of riffing on this, like is there a possibility of a game in here?" Eventually, Pepera contacted two of his friends and the four started System Era to develop the game. At first, they worked on the game only part-time, after about two years of development Bromell in an interview stated that they were about ready to commit to the project full time.

The art style was partly inspired by a desire by Bromell to get away from something that looked like Minecraft, stating "there are enough games that do that already." Instead, the team adopted an art style that consists of "curved geometric, sort of broad vibrant colors." Bromell notes that the "no-frills" art style served a practical purpose as well, as it let them quickly build new ideas into the game. Initially, the game used a more traditional high-polygonal style, however after participating in a diorama building contest concerned with the "low-poly" style, he changed his mind.

Reception

Astroneer received "mixed or average reviews" from critics for Windows and Xbox One, and received "generally favorable reviews" for Nintendo Switch, according to review aggregator Metacritic.

Shacknews gave the game an eight out of ten, praising the atmosphere, exploration, crafting, base building, setting, casual survival elements, cooperative play, and pleasing aesthetics, while criticizing some minor technical issues. USgamer said that the game was "on the soft side of the survival spectrum", ultimately concluding that "[...] Astroneer falters in not having more interesting things to find within each planet. In the end though, it's a lovely little game if you want to survive without all the pesky hunger and thirst you find in other games."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access16 December 2016Worldwide · Worldwide 6 February 2019
Xbox OneEarly Access16 December 2016Worldwide · Worldwide 6 February 2019
PlayStation 415 November 2019Worldwide
Nintendo Switch13 January 2022Worldwide
PlayStation 520 November 2025Worldwide

Editions and related releases

Included in
Astroneer: Glitchwalkers EditionAstroneer: Glitchwalkers - Deluxe Edition
Downloadable content
Astroneer: Megatech
Expansions
Astroneer: Glitchwalkers
Built on it
Astroneer: GlitchwalkersAstroneer: Megatech

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Collections10 collections

Platform libraries

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Description adapted from its source, CC BY-SA 4.0.