
- 77/100
- Players8 ratings
- 80/100
- Critics1 review

1981 · Mattel Electronics · Arcade · Shoot 'em up
Astrosmash
In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot.
- Released
- 1981
- Platforms
- Atari 2600IntellivisionLegacy Mobile DeviceNintendo SwitchWindowsXbox 360
- Genres
- ArcadeShoot 'em upShooter
- Developers
- Mattel Electronics
- Publishers
- Mattel Electronics
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- ESRB E
About
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
With more than a million copies sold, Astrosmash is among the top five best-selling Intellivision games. A free by mail offer with the purchase of the console boosted the game's sales. It was also promoted in the United States and Canada via a high score contest where top scorers were flown to Houston for the finals.
›Story
The Intellivision game catalog features the exciting caption, "Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on.
Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!" The actual package gives a more specific description: "You're in command of a battery of laser guns.
You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectactular barrage of falling rocks, bombs, guided missiles and attacking UFOs..."
Keywords
- shoot 'em up
- space shooter
- never-ending
Media
The articlegameplay, story, development, reception
Gameplay
Astrosmash resembles a cross between Space Invaders and Asteroids. The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels. Low hills and stars are seen in the background.
There are four types of targets, each of which may move at a range of speeds. As the game advances, the range of speeds for each type of target increases.
Story
The Intellivision game catalog features the caption: "Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on.
Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!" The actual package gives a more specific description: "You're in command of a battery of laser guns.
Development
, an Asteroids clone, did not fill up the ROM space of an entire cartridge. The extra space was used to create a variation of the game called Avalanche! The Meteor! game was cancelled at the last minute, due to concerns that it was too similar to Asteroids.
Programmer John Sohl programmed a "branch" around the opening-screen menu, leading directly to the Avalanche! variation, retitled Astrosmash. The games were compatible, since they were designed together, and used the same sprites and sound effects. In rare instances, if the console's reset button is pressed rapidly, an error can occur, resulting in the game starting in the original Meteor!
Reception
Astrosmash was reviewed in 1982 by Video magazine where it was described as "an obvious attempt to provide Intellivision-ites with a solitaire arcade-style target game". The pacing of the early stages in the game was described as "dull and plodding", although later in the game the pace becomes much more challenging. The color-coding of stages corresponding with difficulty level and player score was described as "not a bad idea", but reviewers noted that "the greyish blue used for the 1000-to-4999-point range is especially odious" and described this hue as "assaulting the optic nerves". Despite the lackluster review, the game was ultimately recommended as "probably worth a try" for Intellivision users seeking a new experience because the Intellivision "traditionally lacks arcade programs", and eight months later in Video's 1982 Guide to Electronic Games, Astrosmash was described as "probably the most popular action game produced by Mattel for play on the Intellivision".
By June 1983, the game had shipped 984,900 copies, making it the third most widely distributed Intellivision game, behind Major League Baseball and Las Vegas Poker & Blackjack. Sales reached 2 million copies by 1999.
Legacy
Astrosmash T-shirts are worn by the characters Cisco Ramon, in the first season of The Flash, and Sheldon Cooper, in various episodes of The Big Bang Theory.
An updated version of Astrosmash was announced as one of the six games included with the Intellivision Amico console. After placing an indefinite halt on the Amico console's development, the console's creator selected its remake of Astrosmash as part of the company's Amico Home initiative. As such, an Android version was released in late 2023, followed by an iOS version in December 2024.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Intellivision Collection 1Intellivision Greatest Hits: 20th Anniversary EditionA Collection of Intellivision Classic GamesIntellivision Lives!Intellivision Flashback
- Ported as
- AstroBlast
- Remade as
- Astrosmash
- Built on it
- AstroBlast
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Collections4 collections
Platform libraries
- Mattel AquariusSoftware
- Atari 2600 gamesRetail game releases
- Intellivision gamesMaster component releases
- Nintendo Switch games (An–Az)List
Description adapted from its source, CC BY-SA 4.0.
