Ludography
Axis Assassin cover

1983 · Electronic Arts · Arcade · Shooter

Axis Assassin

Tempest clone

Released
1983
Platforms
Apple IIAtari 8-bitCommodore 64Commodore C64/128/MAXWindows
Genres
ArcadeShooterTube shooter
Developers
Electronic Arts
Publishers
—
Perspective
Third person
Themes
ActionScience fiction
Country
United States
Languages
English

About

Axis Assassin is a 1983 tube shooter video game written by John Field and published by Electronic Arts for the Apple II. Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari's 1981 game Tempest.

Along with M.U.L.E., Hard Hat Mack, Archon: The Light and the Dark, and Worms?, Axis Assassin was one of the first five games published by Electronic Arts. Field is included in the two-page "We See Farther" magazine ad from 1983 that positioned EA's game developers as "rock stars." Field also wrote The Last Gladiator for Electronic Arts, which was published the same year as Axis Assassin.

Media

The articlegameplay, story, development, reception

Development

John Field wrote the initial Apple II version of Axis Assassin in two weeks while on vacation in Wisconsin, then improved it over the next seven months.

Reception

Reviewing the Apple II version for Electronic Games in 1983, Arnie Katz wrote, "if John Field's Axis Assassin is a true foretaste of what we can expect from Electronic Arts, then there's no question that computer gaming has gained another first-rate software producer." Katz and cohort Bill Kunkel also discussed the game in the "Arcade Alley" column of Video, stating, "Axis Assassin...has only one discernable problem: its name. Despite the obvious and misleading connotations of 'Axis,' this is a semi-abstract target-shoot in the Tempest genre–not a World War II spy adventure."

A review in Computer and Video Games magazine three years after the game's release was less enthusiastic, concluding "there's nothing really wrong with Axis Assassin, but there's no real reason why anybody should make time to play it."

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1983North America
Atari 8-bit31 December 1983North America
Commodore C64/128/MAX31 December 1983North America

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.