Ludography
Battlemorph cover

1995 · Action · Science

Battlemorph

Atari exclusive

Vehicle-based 3D shooter that was released exclusively on the Jaguar CD peripheral, and is the sequel to the original Jaguar pack-in game Cybermorph.

Released
1995
Platforms
Atari JaguarAtari Jaguar CD
Genres
ActionScienceShooterSimulation
Developers
—
Publishers
Atari
Modes
Single-player
Themes
Science fiction
Country
United Kingdom
Age ratings
ESRB E

About

Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.

Battlemorph was pitched by ATD to Atari after the launch of Cybermorph, being announced in 1994 as one of the first upcoming titles for the Jaguar CD add-on. The team wanted to make a sequel and implement ideas that they were not able to include, while also using techniques learned late during development of the first game to improve the experience. It received generally favorable reception from critics; praise was given to the soundtrack, ability to traverse any terrain, and overall improvements made over Cybermorph, though some felt mixed regarding its presentation, visuals, and controls. Retrospective commentary has been equally favorable and is cited as one of the best games for the Jaguar.

Keywords

  • controller overlay

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, Battlemorph is a three-dimensional shooter game played from a third-person perspective. The plot takes place 30 years after the events occurred in Cybermorph; the Pernitia empire was pushed back to their home planet after defeat by the resistance but at the cost of human colonies. The Earth Defense Council decided not to risk another invasion, building interstellar battle cruisers to patrol colonies. There were no signs of irregularity, but cruisers near the Perseus star cluster began disappearing, while other fleets reported signs of Pernitian activity in eight galaxies before their disappearance. The Council deployed the Sutherland cruiser carrying the morphing infiltration fighter War Griffon into the Perseus cluster, but runs out of plasma energy after using its warp drive systems.

The main objective of the game is to collect plasma energy held off by Pernitian generals on each galaxy and reach the Pernish cluster to exterminate the empire, before they launch a full-scale invasion to eradicate humanity and take over the galaxy. The player can select a planet, each one showing a mission briefing, and load the War Griffon with up to four special weapons to use before being launched into the location. Various types of mission objectives such as retrieval of data pods, activation of detonators in military outposts, and elimination of enemy headquarters, must be completed in order to clear a planet. Each galaxy cluster consists of multiple planets that can be played in any order, with a boss on the last planet that must be defeated before moving into the next cluster.

Development

Battlemorph was developed by Attention to Detail (ATD), which previously worked on Cybermorph (1993) for Atari Jaguar and Blue Lightning (1995) for the Jaguar CD. It was produced by Sean Patten of Atari Corporation. The coding work was handled by a programmer under the pseudonym "Sadge", with technical director Fred Gill (one of the original five founding members of ATD), Andrew Holtom, and Peter Long providing additional support, while Andrew Howe was in charge of optimizations. The game's levels were co-designed by Jim McPhail and Stuart Tilley, who also worked on Cybermorph and Blue Lightning.

David West, Ian G. Harling, and Joanne Surman were responsible for the artwork and 3D models. Surman was also responsible for the full-motion video cutscenes alongside Jon Baker and Vince Shaw-Morton. The soundtrack was scored by Will Davis, and features the voice work of comedian Rob Brydon and Vicky Lowe as Skylar.

Reception

Battlemorph garnered generally favorable reception from critics. Game Players's Patrick Baggatta lauded its graphical prowess, gameplay depth, innovative environment design, and the ability to fly in any direction and travel underwater, but found the above-ground navigation problematic due to the draw distance and the aircraft's control initially difficult. GameFan's Dave Halverson and Casey Loe praised the ambient techno-style music, larger worlds, varied mission objectives, and overall improvements made over Cybermorph. Halverson called it "one of the Jag's brightest lights", though Loe acknowledged that "it won't blow anyone away with its 3-D capabilities".

VideoGames magazine commented that the game looked and played better compared to Cybermorph, citing the variety of enemies, controls, and fast-pacing. Next Generation contended that while the graphics have little detail and a short draw distance, they carry a strong sense of style and suspense, particularly in the underwater sections. They also concurred with Baggatta that the controls are imperfect but said they become easier with practice. Evan Morris and Bryan Carter of Game Zero Magazine noted the ability to dive into bodies of water and commended the game's soundtrack, diverse objectives, and controls, but criticized its limited texture mapping, intermissions, and the announcer voice.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari Jaguar CD21 September 1995North America · Europe 21 September 1995 · Japan 21 September 1995

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Description adapted from its source, CC BY-SA 4.0.