Ludography
Spasim cover

1974 · First-person shooter · Science

Spasim

Spasim (abbreviation of 'space simulation') was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim. In Spasim the players flew around in space and to each other they appeared as wire-frame space ships. Their positions were updated about every second.

Released
1 March 1974
Platforms
PLATOmainframe computer
Genres
First-person shooterScienceShooterSimulation
Developers
—
Publishers
—
Modes
Multiplayer
Perspective
Bird view / IsometricText
Themes
Science fiction
Country
United States

About

Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although Maze is believed to be the earliest 3D game and first-person shooter as it had shooting and multiplayer by fall 1973, Spasim has previously been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to earlier uncertainty over Maze's development timeline.

The game was developed in 1974 at the University of Illinois at Urbana–Champaign; Bowery was assisted in the second version by fellow student Frank Canzolino. Bowery encountered the PLATO system of thousands of graphics terminals remotely connected to a set of mainframe computers that January while assisting a computer art class. He was inspired to create the original game by the multiplayer PLATO action game Empire, and the second version by the concept of positive sum games. Spasim was one of the first 3D first-person video games; at one point, Bowery offered a reward to any person who could offer proof that Spasim was not the first. He also claims that Spasim was the direct initial inspiration for several other PLATO games, including Airace (1974) and Panther (1975).

Keywords

  • vector graphics

The articlegameplay, story, development, reception

Gameplay

Spasim is a multiplayer space flight simulation game, in which up to 32 players fly spaceships around 4 planetary systems. Players are grouped into teams of up to 8 players, with 1 team per system; players add their names to the rosters of the four teams, named Aggstroms, Diffractions, Fouriers, and Lasers, each with a different type of spaceship from Star Trek. Players control their ships in first person in a 3D environment, with other ships appearing as wireframe models. There is no hidden-line removal implemented on the models, meaning that the models appear see-through and the player can see the wireframe of the "back" of an object as well.

The positions of the planets and other players relative to the player update once a second. Players can fire "phasers and torpedoes" to destroy other players' ships. g. altitude and azimuth, along with acceleration, while their position in space is given in Cartesian coordinates.

Development

The game was developed by Jim Bowery in early 1974 for the University of Illinois at Urbana–Champaign's PLATO computer network, which by the 1970s supported several thousand graphical terminals distributed worldwide, running processes on nearly a dozen different networked mainframe computers. Bowery started working on the game, titled "spasim" as a contraction of "space simulation", as a student in January 1974 while assisting professor Leif Brush with the first computer art class at the university. Brush showed Bowery and the class a PLATO graphics terminal in the Lindquist Center on campus, and Bowery, intrigued, signed up for an individual studies course to assist professor Bobby Brown, who ran the lab with this terminal. Bowery learned to program on the computer, helped by other users such as John Daleske, the developer of Empire (1973), and Charles Miller, who later made Moria (1975).

Bowery was inspired by the multiplayer and graphical nature of Empire, a space action game, to create something in the same vein. Taking code for displaying a 3D vector graphics perspective previously written by Don Lee and Ron Resch, he designed 3D versions of the ships from Empire, and began adding more features to the game, including weapons inspired by Star Trek.

Legacy

Bowery claims that Spasim had "quite a following" on the PLATO network and that there was "a late night cult" that was devoted to the game, though the emphasis in the second version of strategy over combat cut the playerbase in half. Spasim is one of the first 3D first-person games ever made; at one point Bowery had a standing offer of $500 to any person who could find proof of an earlier such game, or $200 for an earlier game that mathematically modeled population versus resource availability and included space resources. The first is believed to be Maze, a maze game which ran on two connected computers at NASA in 1973 and was expanded to support up to eight players at the Massachusetts Institute of Technology that same year. Spasim has been considered, along with Maze, to be one of the "joint ancestors" of the first-person shooter genre, due to earlier uncertainty over Maze' development timeline.

According to Bowery, the initial release of Spasim inspired Silas Warner, one of the developers of Empire, to use Bowery's code in turn to develop the flight simulator game Airace for the PLATO system in 1975, which then lead to first Airfight, another flight simulator, and then the tank driving game Panther later that year. Spasim has also been cited as a "spiritual ancestor" of Elite (1984) and the line of space trading games that came from it. In December 2022, Bowery uploaded the source code for Spasim to GitHub, which he had found in an archive.

Releases by platformdates and regions as published

PlatformReleasedRegions
PLATO1 March 1974Worldwide

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.