
- 80/100
- Players34 ratings
- 82/100
- Critics8 reviews
More scores
- Metacritic66 critic reviews
- 78/100
- Metacritic usersuser score
- 69/100
- GameFAQsJust Right-Tough
- 3.94/5
- Player reviews
- 84% positive23,092 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2018 · Harebrained Schemes · Adventure · Strategy
BattleTech
BattleTech is a turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
- Released
- 24 April 2018
- Platforms
- LinuxWindowsmacOS
- Genres
- AdventureStrategyTurn-based strategyTurn-based tacticsVideo game with LGBT character
- Developers
- Harebrained Schemes
- Publishers
- Paradox Interactive
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- ACB MGRAC 15+PEGI 12ESRB T
- Languages
- English, French, German, Russian
- Time to beat
- 51hmain story47hwith extras149hcompletionist
About
BattleTech is a mech turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called battlemechs. The player is responsible for selecting each mech's model, armor, pilot, armaments, and skills, and controls a team of four mechs (a 'lance') in combat. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
BattleTech is a turn-based strategy video game. Players assume the role of a mercenary commander leading a "mech lance", or group of four giant humanoid-shaped combat vehicles. The developers state that the game will have the spirit of the board game but will not use the board game's rules. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. In addition to choosing hardware, the player can also specialize the mech's pilots (called "mechwarriors") by selecting talents from a skill tree.
Story
BattleTech shares a setting with the original board game, now called Classic BattleTech. The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere. The fighting has lasted for so long, and has been so intense, that it has caused technological regression. The small number of remaining 'Mechs makes them exceptionally valuable to the warring houses, and the player will have the opportunity to select which house or houses to serve.
In a map published by Harebrained Schemes during the Kickstarter campaign, the Inner Sphere is depicted as an area of space stretching between 400 and 600 light-years away from Earth in every direction. It is divided between five major states, each tied to a noble house, and four minor states. Each major state borders Earth and expands outward, while the minor states occupy small areas on the outside edge of the map known as The Periphery.
Development
BattleTech was developed by Harebrained Schemes. The studio is led by Jordan Weisman, who created the BattleTech franchise while working at board game and wargaming publisher FASA. Many members of the development team worked on another game in the franchise, MechCommander. Along with Weisman, the development team will be led by Mitch Gitelman, the producer for MechCommander and MechAssault, and Mike McCain, who served as creative director for Harebrained Scheme's games in the Shadowrun franchise.
Harebrained Schemes is working with Catalyst Game Labs and Piranha Games, who also publish BattleTech works, to maintain continuity across the franchise. This includes using art from Piranha Games' MechWarrior Online.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Battletech: Mercenary Collection
- Downloadable content
- BattleTech: Heavy MetalBattleTech: Urban Warfare
- Expansions
- BattleTech: Flashpoint
- Built on it
- BattleTech: FlashpointBattleTech: Heavy MetalBattleTech: Urban Warfare
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Collections2 collections
Years
- Games released in 2018List › April–June
Genres
- Turn-based tactics gamesList of released games
Description adapted from its source, CC BY-SA 4.0.
