Ludography
Beasts and Bumpkins cover

1997 · Worldweaver Ltd · Real-time strategy · Simulation

Beasts and Bumpkins

Beasts & Bumpkins is a real time strategy game, with gameplay which can be compared to Warcraft. It tells the story of Lord Mildew (your alter ego), a poor member of the royal family, who has been thrown away from his country.

Released
1 January 1997
Platforms
MS-DOSWindows
Genres
Real-time strategySimulationStrategy
Developers
Worldweaver Ltd
Publishers
Electronic Arts
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasyComedy
Country
United Kingdom
Composers
James Hannigan

About

Beasts and Bumpkins is a single player real-time strategy video game. It was developed by Worldweaver Ltd and published by Electronic Arts in 1997 and is available for the Windows platform.

In the game's storyline, the player was exiled by the king. They begin with limited resources and a few peasants to control. After building an empire and increasing their resources, the player can challenge Dark Lord Sabellian, who attacks the surrounding area.

Keywords

  • construction
  • farming
  • day/night cycle
  • cow
  • bow and arrow
  • seasons

Media

The articlegameplay, story, development, reception

Gameplay

The game is a standard isometric 'god' style game. The player's goal is to complete one or more specific tasks on each level. This can be to collect a certain item, to kill a certain enemy or village, earn a certain amount of gold or survive for a specific duration of time.

In each level the player will have to build up their village and grow the economy and population. This involves using villagers to construct buildings and creating a village where they can reproduce. The player must provide a sufficient number of houses and resources before villagers will take it upon themselves to reproduce and create more units. There are specific levels where you already have a specific village and unit count to start with and are given the specific tasks such as protecting it for a set amount of time as waves of enemies close in on the village or defeating an enemy village before time runs out.

Reception

The developer reported the game sold over 80,000 copies. PC Review considered the game failed to deliver on its concept, critiquing the game's "outdated" graphics and "shamefully stereotypical" voice acting.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS1 January 1997Worldwide · Worldwide 31 December 1997

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Description adapted from its source, CC BY-SA 4.0.