Ludography
82/100
Players81 ratings
86/100
Critics6 reviews
More scores
Metacritic25 critic reviews
77/100
Metacritic usersuser score
84/100
GameFAQsEasy
3.5/5
Player reviews
97% positive21,451 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$1.99

Where to get it

Before Your Eyes cover

2021 · GoodbyeWorld Games · Adventure · Indie

Before Your Eyes

PlayStation console exclusive

A first person narrative adventure which tells the story of a soul’s journey into the afterlife using your real-life blinks.

Also known as
Close Your · Coda · Before Your Eyes.exe
Released
8 April 2021
Platforms
macOSWindowsAndroidiOSPlayStation VR
Genres
AdventureIndie
Developers
GoodbyeWorld Games
Publishers
Skybound Games
Modes
Single-player
Perspective
First person
Themes
DramaMystery
Country
United States
Age ratings
GRAC 12+ESRB E
Languages
Chinese (Simplified)Chinese (Traditional)EnglishFrenchGermanJapaneseKoreanSpanish (Spain)
Time to beat
1.5hmain story3hcompletionist

About

Before Your Eyes is a 2021 adventure game developed by GoodbyeWorld Games and published by Skybound Games. It was released on Microsoft Windows on 8 April 2021, followed by a port for macOS in September of the same year. Ports for Android and iOS were released in July 2022. The game is noted for its use of eye-tracking technology in its story telling, being a full imagining of the team's previous project Close Your, which was funded through a Kickstarter campaign.

The game follows the story of the recently deceased Benjamin Brynn on his way to the afterlife. The player must interact with Brynn's memories through an eye-tracking webcam to progress, as the game reads and responds to the player's eye movement and blinking. The game's narrative was well received by critics; However, the functionality of its eye-tracking feature received criticism.

›Story

The story begins after your death, aboard the ship of a mythical Ferryman tasked with shepherding souls to the afterlife. In order to help you pass on, he must first learn the story of your life. And so, he sends you back to relive your most important moments.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player controls the recently deceased Benjamin Brynn on his way to the afterlife. The player must interact with Brynn's memories through eye-tracking technology to progress through the game. The player's eye movements and blinking is registered by the game, as blinking is the player's main way of interacting with the game, including moving time forward an indeterminate amount of time in Brynn's life. This narrative structure was inspired by the 1949 stage play Death of a Salesman, which portrays the story partly through the protagonist's memories. The player can instead opt to play with a mouse instead of a webcam, as clicking will perform the same actions as blinking.

Story

Benjamin "Benny" Brynn floats on a dark sea, before being picked up by a boat helmed by the Ferryman. Benny is unable to speak or gesture, though the Ferryman is able to perceive his blinking, which becomes his primary mode of communication. The Ferryman explains that he senses something unique in Benny, and is bringing him to the Gatekeeper for judgement. If deemed worthy, Benny will be allowed to enter the Gatekeeper's paradise and the Ferryman will be rewarded; if not, Benny will be turned into one of the seagulls that frequently crowd the boat.

To facilitate this, the Ferryman asks him to recount his memories so that he may be able to spin a tale for the Gatekeeper. However, he explains that Benny will be unable to stay within the memories, as they will flash forward as soon as he blinks.

Development

The idea for the game was originally conceived of in 2014 in an intro to game development class at the University of Southern California, when a student assistant, Will Hellwarth, talked about his experience modifying a game to read and respond to the player's eyes using the built-in camera. Two students attending the lesson would then team up with Hellwarth to develop a project surrounding this idea. After two months of development, the team released the project Close Your, which they would present at IndieCade. The game went on to win the Developer's Choice award at the show. The game was later exhibited at the Independent Games Festival at GDC in 2015, where it won the award for Best Student Game.

After the success of their exhibitions of Close Your, the team decided to start a Kickstarter to fund the project in 2016. The project was successfully funded, and was originally slated for a 2017 release date, though the team struggled with sporadic development until 2018, when they received funding from RYOT.

Reception

Before Your Eyes generally received positive reviews from critics, especially the story, though the controls were often noted as inconsistent. It received "generally favorable reviews" according to review aggregator Metacritic.

The story of the game received praise. Andrew King of GameSpot called it "moving", explaining that its thesis has a "beautiful defense". He described the vocal performances as "powerful" and that they "help the game reach new emotional depths". Marcus Stewart of Game Informer commended the game's writing as "earnest and thoughtful", and was surprised by his investment in the cast over the short course of the game.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
macOS8 April 2021Worldwide
Windows8 April 2021Worldwide
Android22 July 2022Worldwide
iOS26 July 2022Worldwide

Editions and related releases

Ported as
Before Your Eyes

Games like this

Collections4 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.