
- 68/100
- Players19 ratings
- 86/100
- Metacritic56 critic reviews
More scores
- Metacritic usersuser score
- 55/100
- GameFAQsSimple
- 3.3/5
- Player reviews
- 77% positive13,642 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$4.49
Where to get it

2013 · Port · Fullbright · Adventure · Indie
Gone Home
Port
Gone Home, the genre-defining Story Exploration Video Game, is now available in the comfort of your living room!
- Released
- 15 August 2013
- Platforms
- LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
- Genres
- AdventureIndieLGBT themesVideo game with LGBT characterWalking simulator
- Developers
- Fullbright
- Publishers
- Fullbright
- Modes
- Single-player
- Perspective
- First person
- Themes
- DramaMystery
- Country
- United States
- Edition
- Console Edition
- Age ratings
- CLASS_IND 16CERO CESRB MPEGI 16ACB MUSK 6
- Copies sold
- 700,000 as of 2017-10-03
- Time to beat
- 2hmain story2hwith extras3hcompletionist
- Composers
- Chris Remo
About
Gone Home is a first-person walking simulator video game developed and published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018.
Set in the year 1995, Gone Home puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events. Gone Home does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. The Fullbright team, having previously worked on BioShock 2: Minerva's Den, took concepts and ideas from that game to craft an exploration game to engage the player in uncovering the narration by non-linear progression by searching the house, while keeping the project manageable for their small team.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player takes the role of Katie in the first-person view, who can move around the house and view and interact with objects. There are no defined goals in the game; however, the game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects and notes within the house. In order to progress in the game, the player must find certain objects that unlock access to other parts of the house.
Story
On 7 June 1995, 21-year-old Katie Greenbriar (voiced by Sarah Elmaleh) returns home from overseas to her family's new home in fictional Boon County, Oregon. Her family consists of her father, Terry, a failed writer who makes a living reviewing home electronics; her mother, Janice, a wildlife conservationist who recently got promoted to director; and her 17-year-old sister Samantha (voiced by Sarah Grayson). Upon arriving, she finds the house deserted, much of their possessions still in moving boxes, and a note on the door from Sam imploring Katie not to investigate what happened.
Searching the house, Katie begins to piece together what happened during her absence. After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda "Lonnie" DeSoto, a JROTC cadet. The two bonded over Street Fighter, punk rock, grunge and the burgeoning riot grrrl movement, and after sneaking off to a concert, the two became romantically involved. After various incidents at school, Sam's parents found out about her relationship, forbade Sam to close her bedroom door while Lonnie was over, and went into denial that their daughter is a lesbian. As Lonnie was set to eventually ship out to begin her service, Sam was left distraught.
Development
Fullbright was founded by Steve Gaynor, Karla Zimonja, and Johnnemann Nordhagen as "The Fullbright Company". The three had previously worked together at 2K Games on BioShock 2: Minerva's Den. All three were drawn by the prospect of developing an exploration game influenced by Minerva's Den through a small independent team rather than a large company, and subsequently left 2K Games to form Fullbright. To reduce costs, the team moved into a house together in Portland, Oregon, and set up the office in the basement, with Gone Home being their first game.
Gaynor considered their previous work on the BioShock games as effectively the pre-production stage for Gone Home, allowing them to complete it within seventeen months. The rapid development was aided by first prototyping the game in Amnesia: The Dark Descent's HPL Engine 2 (which Gaynor had prior experience with), before completing the game in the Unity 4 game engine. The game's budget was less than $200,000.
Reception
Gone Home received "generally favorable" reviews, according to review aggregator website Metacritic.
Emily Morganti for Adventure Gamers commented that Gone Home had a "realistic, engrossing story that's beautifully told through environmental clues and audio narration" and that "many people read books for the opportunity to see life through someone else's eyes, but it's rare for a game to do it as well as this one does." The Financial Post's Matthew Braga also noted that "This is a game that some will hold up as forward-thinking evidence in the ongoing debate of games-as-art", adding that the game was made to "plumb the depths of experience outside of gaming's typically targeted white, male, youthful core." However, Eurogamer editor Oli Welsh stated "The Fullbright Company has built a fine house for intimate storytelling in games, but it hasn't found the story to live in it yet."
Awards
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Gone Home
- Edition of
- Gone Home
- Port of
- Gone Home
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Collections7 collections
Platform libraries
Years
- Games released in 2013List › July–September
- Games released in 2016List › January–March
- Games released in 2018List › July–September
Description adapted from its source, CC BY-SA 4.0.
