The articlegameplay, story, development, reception
Gameplay
The goal of the game is to obtain a Golden Apple on the bottom floor of a dungeon. There are ten rooms per level in the low resolution version, and five rooms per level in the high resolution version. The high-res versions may be played in low-res/text mode, thereby gaining the larger levels.
Reception
Alan Isabelle reviewed Beneath Apple Manor in The Space Gamer No. 35, commenting that "all in all, strengths by far outnumber weaknesses. The game is highly recommended".
Softline in 1983 said of Beneath Apple Manor—Special Edition that "now it's back, and it's better", including improved graphics, varying difficulty levels, and the ability to save progress. The magazine concluded that "BAM is not a game that you will tire of easily ... [it] is for any adventurer, beginner to expert". Computer Gaming World's Scorpia stated in 1991 and 1993 that Beneath Apple Manor was "terribly slow even by the standards of the day, but it was fun nonetheless" and "not bad for a game" designed for a 16K Apple II.







