

1991 · Gaelco · Arcade · Platformer
Big Karnak
Big Karnak is a scrolling platform "Hack and slash" arcade game released in 1991 by Gaelco. The game takes place in an Ancient Egypt setting. You control a pharoh that attempts to fight through several different levels fighting deadly enemies like cobras and scorpions.
- Released
- 1991
- Platforms
- Arcade
- Genres
- ArcadePlatformer
- Developers
- Gaelco
- Publishers
- Gaelco
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionHistorical
About
Big Karnak is a platform game developed and published by Gaelco. It was released in arcades in 1991. Taking place in Ancient Egypt, players assume the role of a pharaoh warrior who embarks on a journey to save his wife while fighting against mythical beings and Egyptian gods. The game was a commercial success for Gaelco and received positive reviews.
Media
The articlegameplay, story, development, reception
Gameplay
Big Karnak is a platform game reminiscent of Trojan and Ghouls 'n Ghosts, where players assume the role of a pharaoh warrior who embarks on a journey through four increasingly difficult levels taking place in an Ancient Egypt setting to save his wife by defeating the Egyptian gods Horus, Nut, Isis and Osiris.
During gameplay, players fight against mythical beings, acquire different weapons, solve puzzles and jump between front and back movement planes while avoiding hazards along the way. Players can also deflect certain enemy projectiles to avoid damage. Losing all the energy results in losing a life and the game is over once all lives are lost but players can insert more credits into the arcade machine to continue playing.
Development
Big Karnak was created under the working title El Faraón by a small team at Gaelco, a Spanish game development company co-founded in 1985 by former Tecfri members Luis Jonama, Josep Quinglés and Javier Valero, serving as one of their first arcade projects alongside Master Boy. Gaelco decided to work on a horizontal-scrolling arcade game similar to Double Dragon, Bad Dudes Vs. DragonNinja and Ghouls 'n Ghosts, recruiting writer Toni López Yeste to create the artwork, scripts and animation. Yeste studied comics and illustrations at Escola Joso in Barcelona before being proposed by the school to work at Gaelco, despite never having contact with video games until then.
Yeste began writing the script for what would later become Big Karnak in June 1988 and he stated that once the script was shown, Gaelco realized it would work and production of the project began in September of that year. Yeste went to arcades in order to check recent games on the market and study them, with Ghouls 'n Ghosts being the title he studied the most but did not know Bad Dudes Vs. DragonNinja until production started. Jonama stated in a 2014 interview with the Spanish version of Retro Gamer that he, Quinglés and Valero initially started programming but later directed the games as they grew, with Jonama collaborating on the project as a programmer alongside Albert Sunyer while Quinglés specialized on sound design.
Reception
According to the book Video Games Around the World, Big Karnak "achieved great success" commercially. David Wilson of Zero magazine rated the game with a 4.5 out of 5 score. Martin Gaksch of German magazine Power Play gave the title a positive outlook. Oldies Rising scored it 15 out of 20. In 2015, David Martinez of Hobby Consolas also gave it a positive outlook.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Gaelco Arcade 2
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Collections1 collection
Regions
Description adapted from its source, CC BY-SA 4.0.
