The articlegameplay, story, development, reception
Gameplay
Canyon Climber consists of three non-scrolling screens that are endlessly cycled through. In the first, similar to the rivet screen from Donkey Kong, the goal is to place explosive charges on both ends of each of four bridges, using ladders to climb between them, then trigger a detonator. Goats pursue the player and can be jumped over. The second screen resembles Donkey Kong's opening level, with angled platforms and connecting ladders.
Native Americans ("Indians" in the manual) on each platform shoot arrows which can be jumped or avoided. The goal is to reach the top. The objective of the third screen is to climb to the top while avoiding bricks dropped by birds.
Reception
The 1983 book The Creative Atari stated, "Canyon Climber achieves a cartoon-like atmosphere in the rendering of its various screens, to very pleasing effect," concluding "You will spend a while with Canyon Climber." In a review of four Atari 8-bit Datasoft games (alongside Pacific Coast Highway, Clowns and Balloons, and Shooting Arcade), Charles Brannon of COMPUTE! wrote, "the overall animation and execution are perhaps the best of the four." ANALOG Computing wrote, "The details and playability of the game are very good" and rated the graphics a 10 out of 10.
Electronic Fun with Computers & Games described Canyon Climber as "not quite as demanding as Donkey Kong, but the concept is appealingly bizarre," and called the game "short-term addictive." Reviewing the TRS-80 Color Computer version for Creative Computing, Stephen B. Gray had a different view of the difficulty: "Canyon Climber is a game for the expert or the masochist."
Legacy
One section of Llamasoft's 2011 GoatUp game for iOS is an homage to Canyon Climber.









