

1983 · Chunsoft · Platformer · Arcade
Door Door
Nintendo console exclusive
Door Door is a single-screen platformer first released in 1983 for the NEC PC-6001.
- Released
- 1 February 1983
- Platforms
- FM-7MSXNEC PC-6000 SeriesNESPC-8800 SeriesPC-9800 SeriesSharp MZ-2200Sharp X1
- Genres
- PlatformerArcade
- Developers
- Chunsoft
- Publishers
- Enix
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
About
Door Door is a single-screen puzzle-platform game by Enix published in Japan in 1983. Originally released for the NEC PC-8801, it was ported to other platforms, including the Family Computer. Controlling a small character named Chun, the player is tasked with completing each stage by trapping different kinds of aliens behind sliding doors. Chun can jump over the aliens and climb ladders, and must also avoid obstacles such as large nails and bombs.
Door Door was designed and programmed by Koichi Nakamura, known as one of the creators of Dragon Quest. The game was the runner-up in the Enix-sponsored "First Game and Hobby Program Contest" in 1982, winning the Outstanding Program Award with a prize of 500,000 yen. Enix was given the rights to the game and ported it to several Japanese home computers. Chun, the name of the protagonist, was a nickname given to Nakamura by one of his friends. Door Door was a critical and commercial success — the PC-8801 version alone had sold 200,000 copies, and is considered a classic title for the Famicom.
Media
The articlegameplay, story, development, reception
Gameplay
Players control Chun, a small, egg-shaped creature outfitted with a baseball cap. Chun is relentlessly pursued by a quartet of aliens traveling in deterministic algorithm paths. The most predictable aliens Namegon and Amechan follow Chun in the most direct path possible, Invekun deviates and follows roundabout paths using ladders, and Otapyon shadows Chun's jumps.
The player's objective is to trap the aliens behind sliding doors positioned throughout each level, courses composed of platforms conjoined by assorted ladders. To trap the aliens, players approach the door from the side its handle is on, open it by running across it, lure the advancing villains inside, and shut the door before they escape. Trapped doors cannot be opened again. Chun can jump to avoid the aliens, who can kill him on touch.
Development
Inspired by the popularity of personal computers in the United States, Yasuhiro Fukushima decided to set up Enix, going into the PC game business market, in 1982. Fukushima wasn't a programmer himself, and Enix, in a broad sense, was simply intended to be a publishing company. To pool the talent of individual game designers, Enix sponsored a national programming contest. Three hundred programs were entered into the contest, and the first prize went to programming prodigy and high school student Koichi Nakamura for his puzzle game, Door Door.
Yuji Horii placed in the finals of the same contest with a computer tennis game; both were subsequently hired by Enix and the rights to Door Door became property of Enix. Enix published the game on a wide range of Japanese computers, including NEC's PC-8801, Fujitsu's FM-7, and Sharp's MZ-2000. With sales exceeding 200,000 copies, Door Door was a huge success. The popularity of the budding console market prompted a 1985 release on Nintendo's Famicom.
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Collections1 collection
Platform libraries
- Nintendo Entertainment System gamesLicensed games
Description adapted from its source, CC BY-SA 4.0.
