Ludography
77/100
Players111 ratings
72/100
Critics6 reviews
More scores
Metacritic11 critic reviews
68/100
Metacritic usersuser score
81/100
GameFAQsJust Right
3.71/5
Player reviews
86% positive3,617 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$14.99

Where to get it

Binary Domain cover

2012 · Amusement Vision · Cyberpunk · Ninja

Binary Domain

The Machine Age has begun in the immersive and atmospheric squad-based shooter Binary Domain. Regain control of a futuristic Tokyo from an emerging robotic threat in the year 2080. The story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make. Are the robots becoming more human, or are humans becoming more like machines?

Released
16 February 2012
Platforms
PlayStation 3WindowsXbox 360
Genres
CyberpunkNinjaPuzzleScienceShooterTactical shooterThird-person shooter
Developers
Amusement Vision
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
ACB R 18+CERO DUSK 18ESRB MPEGI 18CLASS_IND 14
Languages
English, English (UK), French, German, Italian, Japanese, Spanish (Spain)
Time to beat
9hmain story13hwith extras12hcompletionist
Directors
Tadayoshi Yamamoto

About

Binary Domain is a third-person shooter video game developed by Ryu Ga Gotoku Studio and published by Sega. It was released for PlayStation 3 and Xbox 360 in February 2012 and Windows in April 2012. The game is set in Tokyo, Japan, in the year 2080. It features innovative artificial intelligence technology.

The game is set in a world where global warming has caused worldwide flooding, leaving much of the world uninhabitable. As a result, robots were used as the main labor force. The game features a consequence system, which decides how non-playable characters in the squad view and trust the player in story mode. The game also features seven different multiplayer modes, with five classes being available for players to choose.

›Story

In the late 20th century, global warming consumed 75% of the world's habitable land, forcing mankind to build new, raised cities above those that are now claimed by the sea. But the flooding has not only claimed land. Millions of people have been killed as well, leaving humanity's workforce severely depleted, and as a result, have created a robotic workforce to handle the workload. To govern how this robotic workforce is treated, the UN creates the "New Geneva Convention", part of which is clause 21, which forbids robots that can pass as humans from being created, which are dubbed "hollow children" by the population.

T crews. When a hollow child breaks into the robotics company Bergen's headquarters, the UN, believing he is a hollow child who has lived his life as a human, suspects the Amada corporation of his creation. T. crew is dispatched to bring Amada's CEO before the UN Security Council to answer questions.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player can issue commands to squad mates by pressing certain buttons or by voice, either via a headset or the Kinect System using the voice command feature on the Xbox 360 console. The game's AI is able to recognize six different languages, including English and Japanese.

A major part of the game is its consequence system, which decides how the squad views and trusts the player in story mode. Their opinion of the player is based on how the player performs and treats team members. This affects both the storyline and gameplay, where the characters behave differently depending on trust levels. Conversations between the player and the squad members can also affect trust levels. The end of the game will change, depending on the level of trust the team members have in the player.

Story

In the game's backstory, global warming has caused worldwide flooding, leaving much of the world uninhabitable. This forced the governments to build new cities above the waterline, using the ruined cities as foundations. Since much of the world's population had died during the climate crisis, robots were used as the main labor force. An American-based company called Bergen controlled a very large majority of the world's robotic industries, making America much more powerful.

A Japanese corporation named Amada tried to sue Bergen for stealing their technology in a patent dispute. Despite the fact that Amada was the first robotics company to create a humanoid robot, the lawsuit failed, since Bergen had a great amount of influence. This resulted in Bergen controlling 95 percent of the robotics market.

Development

Binary Domain was announced on December 1, 2010. General director Toshihiro Nagoshi said that the theme he wanted to explore was about life, especially when it was expressed through the use of robots. He stated that despite not being a fan of the robot genre, he wishes to use it as a major part of the game's drama. Several brands were promoted in the game, such as Nissin Foods, Shochiku, Timex and Tokyo Marui.

The characters of Binary Domain were created with making realistic personalities and behavior in mind. For the creation of Cain, Art Director Nobuaki Mitake said that he had to be careful not to make it visually similar to the enemy robots encountered by the Rust Crew. To this end, Cain was given a "bit of alien elements while giving personalities to his design and motions to make him a bit closer to human." There were unique animation sequences done for a variety of enemy robots as well in order to make them unique.

Reception

Binary Domain received positive reviews from critics. Aggregating review website Metacritic gave the PlayStation 3 version 72/100, the Xbox 360 version 74/100, and the PC version 68/100.

Famitsu gave the game scores of 10, 9, 9, and 7, adding up to a total score of 35 out of 40. Another Japanese magazine Dengeki PlayStation has given the game scores of 80, 85, 90, and 85, averaging out to 85 out of 100.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 316 February 2012Japan · Australia 23 February 2012 · Europe 24 February 2012 · North America 28 February 2012
Xbox 36016 February 2012Japan · Australia 23 February 2012 · Europe 24 February 2012 · North America 28 February 2012
Windows27 April 2012Worldwide

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Description adapted from its source, CC BY-SA 4.0.