Ludography
Bit Pilot cover

2010 · Zach Gage · Arcade · Indie

Bit Pilot

Bit Pilot is a 2010 bullet hell video game created by Zach Gage. The player controls a spaceship and must continuously dodge incoming asteroids and lasers for as long as possible.

Released
4 March 2010
Platforms
iOS
Genres
ArcadeIndie
Developers
Zach Gage
Publishers
—

About

Bit Pilot is a 2010 bullet hell video game created by Zach Gage. The player controls a spaceship and must continuously dodge incoming asteroids and lasers for as long as possible. Released on March 4, 2010, for iOS devices, it was praised for its graphics and soundtrack but faced mixed reception for its gameplay and controls.

Keywords

  • retro
  • bullet hell
  • spaceship
  • space
  • asteroids

Media

Bit Pilot screenshot 1

The articlegameplay, story, development, reception

Gameplay

Bit Pilot is a bullet hell game. In it, the player controls a spaceship and must avoid incoming lasers and asteroids. The player can control the speed and direction of the spaceship by swiping on the screen with two thumb controls. As it progresses, the asteroids increase in size.

When the player comes in contact with an obstacle, the spaceship loses one shield; hitting an asteroid without any shields or touching a laser triggers a game over. Pill-shaped power-ups occasionally spawn and give the player bonus points or an additional shield. Gaining enough points unlocks new gameplay modes, music, and themes.

Development

Bit Pilot was developed by Zach Gage, a New York City-based indie developer. Bit Pilot's soundtrack was composed by Sabrepulse, and its leaderboards were run by OpenFeint. It was released for iOS on March 4, 2010, and in June 2011, Game Center support and two gameplay modes—Super Massive and Tunnels—were added. Bit Pilot was showcased at the Austin Film Festival in September 2011 and the Hayden Planetarium in January 2012.

Reception

On the review aggregation website Metacritic, Bit Pilot has a "generally favorable" score of 78 based on nine critics.

Bit Pilot's gameplay was divided among critics. Reviewers praised it as exciting and likened it to retro video games, specifically Asteroids. However, 148Apps and Edge felt that the gameplay, rather than its rewards for gaining points, gave it replay value, and Tracy Erickson of Pocket Gamer and Kyle Vanhemert of Wired magazine commented on its lack of variety.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS4 March 2010Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.