Ludography
Black Crypt cover

1992 · Raven Software · Role-playing

Black Crypt

Sega console exclusive

Black Crypt is a role-playing video game. It was Raven Software's debut title, and was published for the Amiga by Electronic Arts in 1992. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Sega Mega Drive was in development, but never released.

Released
1992
Platforms
AmigaSega Genesis
Genres
Role-playing
Developers
Raven Software
Publishers
Electronic Arts
Modes
Single-player
Perspective
First person
Themes
ActionFantasy
Country
United States
Composers
Kevin Schilder

About

Black Crypt is a role-playing video game for the Amiga published by Electronic Arts in 1992. It was Raven Software's debut title. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Mega Drive was in development, but never released.

Keywords

  • undead
  • boss fight
  • ogres
  • spider
  • party system
  • underwater gameplay
  • status effects

Media

Black Crypt screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player is given the task of creating four heroes to traverse the twenty-eight levels of the "Tomb of the Four Heroes" and defeat the evil Estoroth Paingiver. Estoroth, a powerful cleric, was banished to a black crypt for committing unspeakable acts. The guilds of Astera believe Estoroth is attempting to unseal his crypt, and send the four heroes to seal him away forever.

Unlike Dungeon Master, Black Crypt does not have pre-generated characters to select as possible heroes. When starting a new game, the player must first create and name their four heroes, then choose their class (fighter, cleric, magic user and druid) and set their starting attributes.

Development

Black Crypt was originally conceived by Brian Raffel and Steve Raffel in the late 1980s as an adventure module for pen-and-paper role-playing games, although work began in April 1990 to eventually turn their idea into a video game. The game's budget was $40,000.

According to a pre-release blurb in The One, Black Crypt consists of 12 interconnected dungeons rendered in 64 colours, and an EA spokesman purported that Electronic Arts "like to think of the game as a dungeon simulator rather than a game".

Reception

Upon release, Black Crypt was met with "widespread critical acclaim", receiving an 92% from The One and 83% from German reviewer Amiga Joker.

Amiga Power gave the Amiga version of Black Crypt an overall score of 85%, the reviewer begins their review remarking their disdain for RPGs, calling them "escapism for accountants", but expressing that "[Black Crypt] somehow managed to draw me in and keep me there". Amiga Power furthermore calls it 'unoriginal' and expresses that Black Crypt appears based on Dungeon Master, and states "The variety of monsters is not wide and none of them seem out of the ordinary." Despite these criticisms, Amiga Power's reviewer expresses that they "quickly found myself excusing its flaws, and despite a lack of atmosphere there was a healthy feeling that progress was being made. Not once did I reach the stage where I thought 'Now what?'

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga2 March 1992North America · Europe 31 December 1992
Sega GenesisCancelledUnreleased

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Description adapted from its source, CC BY-SA 4.0.