Ludography
Earthbound 64 cover

2000 · Nintendo · Role-playing

Earthbound 64

Nintendo exclusive

The Nintendo 64 version, cancelled in 2000, of the Game Boy Advance game MOTHER 3, released in 2006.

Released
22 March 2000
Platforms
64DDNintendo 64SNES
Genres
Role-playing
Developers
Nintendo
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Languages
Japanese

About

EarthBound 64, known in Japan as Mother 3: Fall of the Pig King, is a canceled role-playing video game that was under development by Nintendo and HAL Laboratory for the Nintendo 64. It was intended to be the third game in the Mother series following EarthBound (1994), with series creator Shigesato Itoi working as designer. The game was slated to feature ten playable characters across twelve chapters, including cowboy Flint and his sons Lucas and Claus, with the character Porky Minch – who was previously featured in EarthBound – serving as the game's main antagonist.

Initially intended for the Super Famicom, development was transferred to the 64DD peripheral, before being moved to a standard Nintendo 64 Game Pak in 1999. The game suffered numerous delays due to the 64DD's failure and the developers' inexperience with 3D technology, leading to its cancellation in August 2000. The project was later revived for the Game Boy Advance, though with many alterations from the N64 version of the game, and eventually released in 2006 as Mother 3, with assistance from developer Brownie Brown.

›Story

EarthBound 64 would probably get most of the plot points that pertained to the later released Mother 3. In that game, chaos ensues after an invasion by the Pigmask Army, named after the uniforms, which resemble pigs, and its leader, Porky Minch, the "Pig King". They slowly construct a police state, while experimenting on the land's flora and fauna, and introducing new technology and infrastructure to the islands. The various chapters record the life of a boy named Lucas and his family and friends, banding together to rid the Nowhere Islands of the Pigmask Army.

Keywords

  • canceled games
  • development hell
  • rumble pak
  • lost prototype
  • shigesato itoi
  • nintendo 64 exclusive

Media

The articlegameplay, story, development, reception

Gameplay

EarthBound 64 was a role-playing game. The game would have had a large overworld for players to explore, with battles with enemies triggered by interacting with them in the overworld. After triggering a battle with an enemy, players would have had a brief opportunity to avoid entering combat, even against stronger opponents.

In combat, EarthBound 64 would have used a fighting style similar to its predecessors. Battle would be done on a black swirling background with "psychedelic imagery" from a first-person perspective, similarly to EarthBound. A circular battle menu would allow players to use a variety of options: "Check", "Items", "Stand", "Fight", "Strength", and "Magic". If Magic was used too much by a given character, they would be unable to select actions in combat for a short time.

Development

EarthBound 64, known as Mother 3 in Japan, was initially conceived of for the Super Famicom (Super NES) that began development in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and the final game's producer, stated that it was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly.

The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forwent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3's development would end around 1996 with a release on Nintendo's then-upcoming console, the Nintendo 64.

Reception

In 1997, a poll held by IGN stated that only 30% of readers would buy an N64 if it came packaged with EarthBound 64; 10% voted it as one of five RPG series they would like to see on N64. com in the same year showed that players were less likely to be willing to buy a 64DD to play the game compared to The Legend of Zelda: Ocarina of Time, which was also originally slated for release via the 64DD. Overall, however, the game was a highly anticipated title for N64 players. Famitsu readers ranked the game as one of their top ten most anticipated towards the end of 1999.

In a poll held by IGN in 2000, EarthBound 64 showed strong rankings, landing in the top twenty most wanted upcoming games, though fell lower on the chart than prior rankings due to a lack of new information released at the time. In another IGN poll held in Japan the same year, Mother 3 was ranked fourth on a list of games people were most excited to play.

Releases by platformdates and regions as published

PlatformReleasedRegions
64DDCancelled31 December 1998Japan
Nintendo 64Cancelled31 December 2000North America · Japan 31 December 2000

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Collections1 collection

Development status

Description adapted from its source, CC BY-SA 4.0.