Ludography
67/100
Players41 ratings
75/100
Critics2 reviews
Player reviews
49% positive144 reviews
Runs on
Windows

Where to get it

Blacklight: Retribution cover

2012 · Zombie Studios · Cyberpunk · First-person shooter

Blacklight: Retribution

PlayStation console exclusive

Take firefights to a futuristic new level in Blacklight: Retribution, a free-to-play FPS. See through walls with the HRV, deploy mechanized Hardsuits, and customize your weapons to dominate the opposition.

Released
3 April 2012
Platforms
PlayStation 4Windows
Genres
CyberpunkFirst-person shooterShooter
Developers
Zombie Studios
Publishers
Arc Games
Series
Blacklight
Modes
Multiplayer
Perspective
First person
Themes
ActionScience fictionWarfare
Engine
Unreal Engine 3
Country
United States
Age ratings
PEGI 16ESRB T
Languages
English, French, German, Italian, Japanese, Russian, Spanish (Spain)

About

Blacklight: Retribution was a free-to-play first-person shooter video game developed and published by Hardsuit Labs (formerly Zombie Studios) for Microsoft Windows and PlayStation 4. It was initially published by Perfect World Entertainment on April 3, 2012, with a full Steam release on July 3. A PS4 version was released as a launch title in North America on November 15, 2013, followed by Europe and Australia on December 4.

The sequel to Blacklight: Tango Down, the game is a cyberpunk-themed, arena style shooter that features a number of game modes, including a training mode and others commonly found in games of the same genre. Unique mechanics include weapon depots, which are used to acquire health, ammo, and special weapons, and the Hyper Reality Visor (HRV), which allows players to locate hazards through walls and other obstacles. Completing matches rewards the player with experience and GP, the latter of which can be used to buy additional weapons, armor, and cosmetic items, including skins and tags. Additional game modes were added after its release, including OnSlaught and Siege Mode.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Blacklight: Retribution takes place in a cyberpunk setting and possesses a number of game types and maps. The game currently has no single player other than a controls tutorial level, a zombies game mode titled OnSlaught and a "practice" mode pitting players against AI or "bot" enemies. The game types are: Deathmatch, Team Deathmatch, Capture the Flag, Domination (a ticket type of game), King of the Hill (objective capture) and Kill Confirmed (Similar to Team Deathmatch, but players must collect tokens from their dead opponents for the kill to count for the team. They can also be picked up for extra Combat Points.

Friendly players may pick up the token of a dead teammate to deny their enemies the kill point and to gain extra Combat Points). Siege Mode, where one team advances a Scorpion Tank through checkpoints into enemy territory, was added in August 2012. In March 2013, OnSlaught mode was added, in which players collect tokens to gain XP and GP.

Development

On 14 January 2011, Zombie Studios revealed that it would be developing Blacklight: Retribution with a free-to-play business model. At the 2011 Electronic Entertainment Expo (E3), the company announced that Perfect World would publish Blacklight: Retribution. The game went to open beta on February 27, 2012 and went live on April 3, 2012. It was released on Steam on July 3, 2012.

In December 2012, Zombie Studios announced that Blacklight: Retribution would be released for the PlayStation 4, aiming for a Q4 2013 release. It was later confirmed that the game will be part of the PlayStation 4's launch lineup and it was released in North America on November 15, 2013.

Reception

Review aggregation website Metacritic gave Blacklight: Retribution 75/100, indicating "generally favorable" reviews, while its predecessor received a 61/100 indicating "mixed or average" reviews.

IGN gave Blacklight: Retribution an 8.5 out of 10, praising the game for its graphics, gameplay and deep customization. GameSpot's review was more harsh, giving the game a 6.5 out of 10 ("Fair"). Although they praised the shooting mechanics and item balance, they criticized the game for being too generic and hoped that the planned Siege and Netwar modes will help it stand out.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows2 July 2012Worldwide
PlayStation 415 November 2013North America · Europe 4 December 2013

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Licensing

Description adapted from its source, CC BY-SA 4.0.