Ludography
More scores
GameFAQsJust Right
3/5
Player reviews
100% positive4 reviews
Runs on
Windows, Linux
Price
US$4.99

Where to get it

Blade Warrior cover

1988 · Adventure · Beat 'em up

Blade Warrior

Exciting roleplaying game for smartphones!

Released
1988
Platforms
Amstrad CPCAndroidLinuxMS-DOSWindowsiOS
Genres
AdventureBeat 'em upRole-playing
Developers
—
Publishers
Image Works
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
United Kingdom
Age ratings
ESRB TPEGI 12
Languages
English
Time to beat
13hmain story23hcompletionist

About

Blade Warrior is a beat 'em up video game, released in 1991 by Image Works for Amiga, Atari ST, and MS-DOS. The game was created by Jason Kingsley.

›Story

You are the legendary hero to regain your lost younger sister from the devils. Defeat diablo and save her!

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Blade Warrior is a side-scrolling brawler. The game is a mix of adventuring and battling, in which players are tasked with collecting magical items, exploring landscapes (via the in-game map), and fighting off enemies. Various facilities in the game are accessible only when a certain number of artifacts have been collected.

Different monsters in the game require different attacking moves to be destroyed. The game's central villain, Murk, can be encountered several times throughout the game. Each time he's defeated, he will return stronger the next time. Murk's location can be found on the game map which can help players avoid him. Players are further warned by environmental changes: the weather worsens and the sky turns red.

Story

The world has been enslaved by Murk. In order to defeat him, the player's character needs a legendary sword guarded by a wizard. To enchant the sword, the wizard requires a stone tablet, fragments of which are held by seven other wizards, who each inhabits a tower and requires a spell ingredient in exchange for their fragment.

Reception

The One Amiga rated Blade Warrior 82/100, highlighting the originality of the game's art and the quality of its sound effects. They critique the premise, calling it derivative, and the combat for having too few move options, but argue the game is still worth it due to its price. CU Amiga felt similarly positive about Blade Warrior, praising its graphics, sound, gameplay, and the interactions (conversing and trading) with the seven wizards. They gave the game an 84/100.

Zero rated Blade Warrior 72/100, praising the game's graphics but critiquing the way environmental elements (ex. trees) can block the player's view of their character. They further criticized how the environments are too similar and that the game lacked depth. Mark Ramshaw at Amiga Power had similar opinions on the game, giving it a 70/100 and describing it as "all style and (thankfully) just enough substance." Although describing the game as ultimately slightly unsatisfying, they called it "the Ridley Scott of computer games" and highlighted how atmospheric it is.

Releases by platformdates and regions as published

PlatformReleasedRegions
Android5 October 2014Worldwide
iOS5 October 2014Worldwide

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.