
- 70/100
- Players3 ratings
- 52/100
- Critics7 reviews
More scores
- Metacritic33 critic reviews
- 58/100
- Metacritic usersuser score
- 60/100
- GameFAQsJust Right
- 4.09/5
- Player reviews
- 69% positive456 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$59.99
Where to get it

2015 · Remake · Omega Force · Strategy · Beat 'em up
Bladestorm: Nightmare
Remake
Bladestorm: Nightmare is the newest evolution of 2007’s Bladestorm: The Hundred Years’ War using the latest technologies and introducing many new elements.
- Released
- 29 January 2015
- Platforms
- PlayStation 3PlayStation 4WindowsXbox One
- Genres
- StrategyBeat 'em up
- Developers
- Omega Force
- Publishers
- Koei Tecmo Games
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionFantasyHistoricalWarfare
- Age ratings
- ESRB TCERO BACB MUSK 12PEGI 16CLASS_IND 12GRAC 15+
- Languages
- English, Japanese
- Time to beat
- 27hmain story28hcompletionist
About
Bladestorm: The Hundred Years' War is a 2007 real-time tactics video game developed by Omega Force and published by Koei for the PlayStation 3 and Xbox 360. An expanded remake, entitled Bladestorm: Nightmare was released by Koei Tecmo for the PlayStation 3, PlayStation 4, and Xbox One in Japan on January 29, 2015, and in March 2015 for the rest of the world. The worldwide Windows release was on May 29, 2015. The game is loosely based on the Hundred Years' War between the Kingdoms of England and France in the 14th and 15th centuries.
Just like the Kessen and Musou series from Koei, certain liberties are taken from the original history. For example, unlike what happened in real life, it is possible to save Joan of Arc from being burned at the stake. The Nightmare edition features creatures like dragons and goblins in an alternate storyline.
›Story
Set against the sweeping backdrop of the Hundred Years' War between France and England, the story casts the player as an aspiring mercenary leader who fights for whichever side best serves their interests. The tale opens with two anonymous sellswords trading blows amid a clash between French and English forces, musing on the fickle nature of mercenaries and the absence of any true right or wrong in war. Rather than follow a strict chronology, the campaign lets the player take part in famous battles across the long conflict, piecing the larger narrative together through conversations overheard in the tavern between engagements. A broad cast of historical and original figures drives the drama, most prominently Edward the Black Prince, who campaigns for England, and Joan of Arc, who later rises to fight for France.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player starts the game by creating a customizable mercenary character. The player character must lead squads of troops to be effective; unsupported, the mercenary is very vulnerable. Over the course of the game, the player will improve the character by acquiring better arms and armor, improving leadership abilities, and learning how to command numerous unit types.
The gameplay takes place on battlefields in different regions of France and the Low Countries. At first, the player can only fight in the Normandy region, but as the game progresses the player can eventually fight in Brittany, Flanders, Champagne, Aquitaine, Gascony, the Île-de-France, and Auvergne. Battles are broken down by days (which last 10 real-time minutes), during which time the player can fight as he or she chooses. The player's objective is to fulfill the contract he or she accepted for that particular battle, typically by capturing a number of strategic locations for his or her side. Fighting frequently for one side in a particular region will result in that side dominating the region; as this reduces the opportunities to for capturing locations and gaining experience, players are subtly discouraged from favoring one side too much and benefit from maintaining a rough parity between the French and English.
Story
The game opens with a scene showing two anonymous mercenaries fighting each other during a clash between French and English troops. They converse as they fight, setting the tone of the game as they discuss the nature of mercenaries (who change sides as it suits them), how there is no real right or wrong in the war, and how time seems to be standing still (even though the game covers events across the entirety of the Hundred Years' War, the game does not strictly follow chronology; for example, the player can fight alongside Gilles de Rais in one battle and with John Chandos in the next).
The player character, a mercenary leader in the making, fights in battles to advance the plot. Much of the game's story comes from overheard conversations in the tavern between battles. While most missions do not contribute to the plot, the player will often be given the chance to fight in famous battles, typically on the side that historically won. These special battles are usually accompanied by cutscenes that build on the story arcs of the various characters in the game.
Reception
The game met with mixed critical reception. GameRankings and Metacritic gave it a score of 65.44% and 63 out of 100 for the Xbox 360 version, and 60.17% and 58 out of 100 for the PlayStation 3 version.
Brett Todd of GameSpot gave the game a score of 5/10. He said that "Fresh ideas can't save [the game] from mediocrity." Some of his complaints were that the campaign "just recycles the same style of battles over and over again," there was "no strategic depth or arcade satisfaction," the game suffered from an "ineffective artificial intelligence," and "dated visuals and sound." On the positive side, he said that the game featured "easy-to-use controls for commanding companies of troops," and he thought the game had a "great idea to blend arcade action with squad combat."
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Bladestorm: The Hundred Years' War
- Remake of
- Bladestorm: The Hundred Years' War
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Description adapted from its source, CC BY-SA 4.0.
