Ludography
84/100
Players70 ratings
87/100
Critics6 reviews
More scores
Metacritic47 critic reviews
88/100
Metacritic usersuser score
71/100
GameFAQsJust Right
3.45/5
Player reviews
53% positive203,727 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$29.99

Where to get it

Monster Hunter Wilds cover

2025 · Capcom · Action role-playing · Adventure

Monster Hunter Wilds

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Also known as
MHW · 魔物獵人 荒野 · モンスターハンターワイルズ
Released
28 February 2025
Platforms
PlayStation 5WindowsXbox Series X/SNintendo Switch 2
Genres
Action role-playingAdventureBeat 'em upRole-playing
Developers
Capcom
Publishers
Capcom
Series
Monster Hunter
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyOpen world
Country
Japan
Age ratings
CERO CCLASS_IND 12ACB MPEGI 16ESRB TGRAC 15+USK 12
Languages
ArabicChinese (Simplified)Chinese (Traditional)EnglishFrenchGermanItalianJapaneseKoreanPolishPortuguese (Brazil)Russianand 3 more
Copies sold
11.1 million as of 2025-12-31
Time to beat
15hmain story25hwith extras60hcompletionist

About

Monster Hunter Wilds is a 2025 action role-playing game developed and published by Capcom. A successor to Monster Hunter: World (2018), the game was released worldwide for PlayStation 5, Windows and Xbox Series X/S, with support for cross-platform play, on February 28, 2025. A Nintendo Switch 2 version is currently in development, scheduled for release on December 4, 2026.

As with other Monster Hunter games, Wilds has the player control a hunter that is part of a guild assigned to explore the Forbidden Lands, a nearly uninhabitable area with multiple biomes and dangerous storms. During their exploration, the hunters are assigned quests to fight large monsters that threaten their group, either by killing or capturing them. The hunter can then collect resources from their victories, as well as from gathering in the field, to synthesize new weapons and armor with better attributes that allow the hunter to fight stronger monsters. The player has an option of using fourteen different weapon types in combat, each with different combat maneuvers.

›Story

When a group of explorers led by the former hunter Fabius discovers a lone boy named Nata wandering the wasteland, they learn he comes from the Forbidden Lands, a harsh and uncharted region long believed to be uninhabited. Nata's people, the Keepers, were driven from their home by the White Wraith, a fearsome monster thought to have gone extinct. To uncover the truth and see the boy safely home, Fabius summons a recently promoted hunter and their feline palico companion to investigate. Together with the guild handler Alma and the blacksmith Gemma, they form the Avis Unit and set out into the unknown. As the expedition ventures deeper into the Forbidden Lands, they aid its native peoples against ferocious monsters and unnatural weather while tracking the elusive creature at the heart of the mystery.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Similar to its predecessor, Wilds is an action role-playing video game played from a third-person perspective. In Wilds, players take on the role of a custom hunter character who travels to the "Forbidden Lands", a distant, unexplored landmass with an ecosystem filled with unique monsters. As with previous games in the series, the player's hunter tracks and fights monsters, either capturing or slaying them, from which they gain rewards in the form of monster parts and other resources. Along with other resources collected in the game world, the player can then craft new armor, weapons, consumables, and other gear, which allow them to fight more difficult monsters.

The game world features several biomes, each of which is a large open world for players to freely explore. In Wilds, players can seamlessly move between the larger world and their hunter village where they can cook food, replenish their supplies, and craft new gear. Quests can also be started whenever players locate their targets in the wilds. The game introduces a type of mount called a Seikret which aids player exploration and directs them towards their current objective, and can also be ridden while in combat. The Seikret allows the player character to carry two distinct weapons while hunting monsters, though armor can only be changed in the village.

Story

A group of explorers led by former hunter Fabius finds a boy named Nata in the wasteland. Nata claims to hail from the Forbidden Lands, a harsh, uncharted region of the Old World that was presumed to be uninhabited. Nata's people, the Keepers, were attacked by the "White Wraith", a monster previously thought to be extinct. Fabius summons a recently promoted hunter and their palico to investigate the monster and escort Nata home.

The hunter, palico, and Nata are joined by Alma, a guild handler, and Gemma, a blacksmith, forming the Avis Unit. Also on the expedition are the Astrum Unit: Olivia, a veteran hunter, Athos, Olivia's palico, Erik, a botanist, and Werner, a guild engineer.

Development

Wilds was developed by Capcom, using their internal RE Engine. Following the large influx of players from Monster Hunter World, the developers spent more time on research and development to determine what features they wanted to include to meet the wider range of players anticipated for Wilds, according to art director Kaname Fujioka. By 2024, Wilds had been in development for at least five to six years.

The team strove to create a realistic ecosystem and simulate a natural environment in the game. According to Yuya Tokuda, the game's director, players can observe the life forms in the game as they live out their life cycles, and watch how monsters interact with each other. Monsters do not stay in a single location on the map and will instead move around freely. Predators follow prey, and the state of the world is persistent.

Reception

Monster Hunter Wilds received very positive reviews from critics. According to review aggregator platform Metacritic, the PlayStation 5 and Microsoft Windows versions of the game received "generally favourable", based on 104 and 45 critic reviews, respectively, whilst the Xbox Series X version received "universal acclaim", based on 14 critic reviews. OpenCritic determined that 95% of critics recommended the game. In Japan, four critics from Famitsu gave the game a total score of 39 out of 40, with three critics awarding the game a perfect 10.

Reviewers were mixed on the perceived decrease in difficulty present in Wilds; IGN's Tom Marks described the game as "light on any real challenge", and stated that he'd only "fainted two times total across dozens of hours", comparing the experience to far more challenging encounters in the base game of Monster Hunter World. Marks, however, did note that "the easier turning will probably get more people through the door." Harte referred to the game's campaign as "easy, but not boring." Eurogamer's Matt Wales also noted that, whilst noting he was a series veteran, he had "still haven't failed a quest forty hours in", pondering if the games "aggressive streamlining" was "robbing the series of some of its distinctive personality." Edge criticized the post-credits gameplay as not having "the same self-sustaining impetus" as other games in the series, attributed in part to the game's streamlining.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
WindowsBeta31 October 2024Worldwide · Worldwide 28 February 2025
PlayStation 5Beta31 October 2024Worldwide · Worldwide 28 February 2025
Xbox Series X/SBeta31 October 2024Worldwide · Worldwide 28 February 2025
Nintendo Switch 24 December 2026Worldwide

Editions and related releases

Expansions
Monster Hunter Wilds: Ascendance
Built on it
Monster Hunter Wilds: Ascendance
Editions
Monster Hunter Wilds: Premium Deluxe Edition

In the same series

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Collections7 collections

Description adapted from its source, CC BY-SA 4.0.