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Monster Hunter Generations cover

2015 · Capcom · Action role-playing · Adventure

Monster Hunter Generations

Nintendo exclusive

The Monster Hunter series is just as dense as the giant hunks of meat its hunting heroes scarf down: every proverbial bite is chock full of rich combat and succulent character customization, making for a dense, thoroughly satisfying action RPG feast.

Released
28 November 2015
Platforms
Nintendo 3DS
Genres
Action role-playingAdventureBeat 'em upRole-playing
Developers
Capcom
Publishers
Capcom
Series
Monster Hunter
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionFantasy
Engine
MT Framework
Country
Japan
Age ratings
PEGI 12CERO CESRB T
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Copies sold
4.3 million as of 2021-06-30

About

Monster Hunter Generations is an action role-playing game developed and published by Capcom for the Nintendo 3DS. Announced in May 2015, the game was released in Japan as Monster Hunter X in November 2015 and internationally in July 2016. Like other titles in the Monster Hunter series, players undertake quests that involve hunting large dangerous creatures, either solo or in multiplayer. Major additions in this installment include special attacks, new combat styles, and the ability to play as Felynes who have traditionally only appeared as a companion to the player.

Monster Hunter Generations is considered the fourth major portable title in the series, following Monster Hunter Portable 3rd. An expanded version of the game, titled Monster Hunter XX, was announced in October 2016, and was released exclusively in Japan in March 2017. An HD port of the expanded re-release for the Nintendo Switch, titled Monster Hunter Generations Ultimate, was released in Japan in August 2017 followed by a worldwide release in August 2018. The game has sold more than 8 million units worldwide, as of September 2020.

Keywords

  • hunting
  • collecting
  • crafting
  • giant monsters
  • digital distribution
  • stereoscopic 3d
  • pax east 2016
  • new nintendo 3ds enhanced
  • circle pad pro support
  • roadie running
  • the game awards - nominee
  • the game awards 2016

Media

The articlegameplay, story, development, reception

Gameplay

Monster Hunter Generations features gameplay similar to past titles in the series. The player assumes the role of a hunter who embarks on quests to hunt dangerous creatures. A hunter's abilities are determined by the type of armor and weapons that they wear on a quest, as the hunter otherwise has no intrinsic attributes that affect gameplay. All fourteen weapon types from Monster Hunter 4 Ultimate, ranging from swords, hammers, bows, guns, and lances, are included in Monster Hunter Generations, in addition to the new Prowler mode which allows the player to take the role of a Felyne, a sentient cat-like species.

Each weapon has different sets of moves and abilities that can be employed while in the field. Armors grant defensive bonuses to physical and elemental damage and can boost specific skills and attack types through base attributes and the addition of special decoration gems and talismans. To make a more powerful hunter that can survive against more dangerous creatures, the player takes materials carved from monsters (either slain or captured via traps), as well as materials gathered from the various fields and purchased in village stores, to craft new armor or to craft and upgrade weapons. Defeating more powerful creatures enables even more potent equipment to be crafted, thus creating a gameplay progress through the game's loot system.

Development

Planning for Monster Hunter Generations began during the development of Monster Hunter 4 Ultimate. The game's Japanese title—Monster Hunter X, pronounced as Monster Hunter Cross—originated from the idea of crossing old and new elements of the series in the game. Series executive producer Ryozo Tsujimoto saw that since it had been more than ten years since the beginning of the franchise, they wanted to celebrate the occasion, putting the idea of the game as "a festival feeling, a special event". Game producer, Shintaro Kojima, noted that "the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages.

They’re all crossing." The four flagship monsters featured in this title are Astalos, Gammoth, Mizutsune, and Glavenus.

Reception

Following the 2015 Tokyo Game Show, the Computer Entertainment Supplier's Association named Monster Hunter Generations as one of ten winners for the "Future Division" Award.

Prior to the game's launch, Capcom expected to sell 2.5 million copies of Monster Hunter Generations by March 2016. The game sold over 1.5 million units in its first two days, and as of December 24, 2015, the game has sold over 3 million copies. Japanese sales tracker, Media Create reported that Monster Hunter Generations sold through over 91% of its retail stock in its first week. Total software sales in Japan during the week of the game's launch were the highest recorded so far in 2015, with Monster Hunter Generations contributing over 75% of sales. The launch also led to a rise in total hardware sales, with sales of the New Nintendo 3DS XL increasing by over 360% from the previous week.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 3DS28 November 2015Japan · North America 15 July 2016 · Europe 15 July 2016 · Australia 16 July 2016

Editions and related releases

Derivative works
Monster Hunter XX
Expanded editions
Monster Hunter Generations Ultimate
Built on it
Monster Hunter Generations Ultimate

In the same series

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.