Ludography
Blast Chamber cover

1996 · Puzzle · Science

Blast Chamber

Welcome to The Blast Chamber. Your challenge is simple: survive the game! Before entering the chamber you should familiarize yourself with the competition and the chamber itself. Your efforts will determine whether you succeed and are rewarded with fame and glory - or fail in a flaming burst of C4.

Released
30 September 1996
Platforms
MS-DOSPlayStationSega Saturn
Genres
PuzzleScience
Developers
—
Publishers
—
Themes
Action
Country
United Kingdom
Age ratings
ESRB T

About

Blast Chamber is a 1996 action puzzle video game developed by Attention to Detail and published by Activision for the PlayStation and Sega Saturn. It was the first non-sports four-player game for the PlayStation and Saturn. A demo was released in 1997 for MS-DOS, but the full version was never published.

Media

The articlegameplay, story, development, reception

Gameplay

In the single-player game, the player navigates through 40 different cube-shaped puzzles, known as chambers. The player must collect a crystal orb and drop it off in the reactor before time runs out or the player character explodes. The player can kick the walls of the cube at certain points to make the entire chamber rotate, which is vital to that player reaching the end of each puzzle. Obstacles range from platforms, to spike pits, to giant fans.

In addition, some "kickers" (switches in the form of green arrows) are placed on some walls to mislead the player. Each wall has a green platform that will rotate the chamber 90 degrees when the player pushes it. Once the crystal is dropped off in the reactor, the player moves on to the next level. After each level, the player is awarded 100 points for each second remaining on their timer.

Development

According to Tom Sloper (senior producer) and Marc Metis (product producer) of Activision, "We wanted our product to be unique. With so many first-person shooters - so many driving games, we wanted to make something different that made a game what it's supposed to be - an original game that draws people in. We wanted to make a game that's fun with one, two, three or four players."

Reception

Blast Chamber received mixed reviews. Shawn Smith and Dan Hsu of Electronic Gaming Monthly (EGM) were most positive, calling it "the most original game of the year" and "almost a perfect multiplayer game, like a Bomberman for the next generation." EGM later named it a runner-up for Best Original Concept of the Year (behind Tecmo's Deception). A reviewer for Next Generation found the game flawed but worth getting for those who own a multitap and enough friends to play with.

Paul Glancey wrote in Sega Saturn Magazine that the concept is good but the visuals make the game too confusing and frustrating to be enjoyable. GamePro's Scary Larry noted some flaws but found them acceptable, and summarized the game as "fast and fun as you frantically try to outwit and outrun your foes." Critics typically praised the level designs, the graphics, and the intensity of the three-or-four-player sessions. Common criticisms were that the sounds are unexciting the character models are too small to see properly, and the single-player stages are over too quickly due to the low difficulty.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation30 September 1996North America · Europe 1 November 1996 · Japan 27 December 1996
Sega Saturn31 December 1996North America · Brazil 1 August 1997
MS-DOS31 December 1997North America

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Description adapted from its source, CC BY-SA 4.0.