Ludography
X2 cover

1997 · Team17 · Arcade · Science

X2

PlayStation console exclusive

X2, sometimes known as Project X-2 or X2 - No relief is a simple arcade-style side scrolling shoot 'em up released during the Team17-Ocean collaboration era of video games that created the Worms series. It is the sequel to the Amiga 16-bit shooter Project-X. Unlike its predecessor, the game was a console exclusive. A Sega Saturn version of the game was scrapped during development.

Also known as
X2 - No Relief · エックス2
Released
1 August 1997
Platforms
PlayStationBrowser
Genres
ArcadeScienceShoot 'em upShooter
Developers
Team17
Publishers
Ocean Software
Modes
MultiplayerSingle-player
Themes
Action
Country
United KingdomEngland
Languages
EnglishJapanese

About

X2 is an arcade-style side-scrolling shoot 'em up developed by Ocean Software and published by Team17 in Europe in 1996 and by Capcom in Japan in 1997 for the PlayStation. Released during the Team17-Ocean collaboration era of video games that created the Worms series, it is the sequel to the Amiga shooter Project-X. Unlike its predecessor, this game was a console exclusive. Acclaim Entertainment was slated to publish the game in North America, but it was never released in that region. A Sega Saturn version of the game was scrapped during development, at least in part due to Acclaim (who would have published it in North America, as with the PlayStation version) withdrawing support for the Saturn.

Retired pilot Commander Miner is called out of retirement as he is one of the best and last remaining pilots qualified to take the fight to the invading aliens.

Media

X2 screenshot 1

The articlegameplay, story, development, reception

Reception

The Electronic Gaming Monthly review team had all four reviewers save Sushi-X agreeing that the game looks good but is frustratingly difficult to the point where it is not fun to play, with numerous points where it is impossible to avoid taking hits. GamePro's Gideon commented, "Although the graphics and sound effects are above average, the overall game experience is too chaotic; in fact, at times it's difficult to identify shots onscreen or to differentiate your own firepower from that of your enemies."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation1 November 1996Europe · Japan 1 August 1997
Browser8 June 2021Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationSLES-00455Europe—
SLPS-00766Japan—

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.