Ludography
70/100
Players13 ratings

Where to get it

Blazing Star cover

1998 · Aicom · Arcade · Science

Blazing Star

Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent Engrish voice samples and captions. While Blazing Star was superior in many respects to previous shooter games, some fans compare it unfavorably with Pulstar on the basis that Blazing Star was overly easy and there are those that prefer the simpler 2D sprite look over the prerendered sprites that came to dominate many of the more recent shoot-em-ups.

Released
1998
Platforms
AndroidArcadeBrowserLinuxNeo GeoNintendo SwitchWiiWindowsXbox OneiOSmacOS
Genres
ArcadeScienceShoot 'em upShooter
Developers
Aicom
Publishers
SNK
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 7
Languages
English
Composers
Harumi Fujita

About

Blazing Star is a 1998 horizontally scrolling shooter video game developed by Yumekobo and published by SNK for the Neo Geo arcade and home platforms. It is a follow-up to Pulstar (1995), and features side-scrolling action similar to its predecessor and different ships with varying characteristics. It was made less challenging than its predecessor, and the graphic quality was improved upon.

The game was released to mixed reviews. It was commended for its graphics and boss design, and for keeping the Neo Geo shooter scene alive. It has received greater recognition in retrospective reviews when re-released on smartphones and home consoles through the ACA Neo Geo series. Critics continued to praise the boss battles and graphics, but criticized the uneven stage design.

›Story

Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.

Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, six of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.

Media

The articlegameplay, story, development, reception

Gameplay

Blazing Star is a horizontally scrolling shooter similar to its predecessor Pulstar (1995) and the classic shooter R-Type (1987). The story revolves around cyborgs that, remembering their humanity, team up to destroy artificial intelligence systems developing the cybernetic armies they were once a part of.

The player can choose from playing as one of these cyborgs, each piloting a ship equipped with different shot types, power, and speed. Tapping the fire button will unleash a standard shot, or it can be tapped rapidly for a different shot type, or held down for a charge attack. Upon releasing the fire button during a charge, it will unleash a powerful focused shot which can also be dispersed to cover a large area with smaller bullets. The effect and range of these attacks varies depending on the player's ship.

Development

Blazing Star was the first game developed by Yumekobo, a company formerly known as Aicom but rebranded to mark their new direction of working closely with SNK. Initial discussions began with the concept for a follow-up to their shooter Pulstar, however they wanted their new game to maintain a degree of independence from the original. With significant changes made to the gameplay style and setting, the team treated their new game as a gaiden and did not want to use Pulstar in the title. Yumekobo's president at the time opposed this, wanting Pulstar in the title for business reasons.

At some point the game was titled Pulstar Blast. The publisher SNK entered the dispute, saying they did not want Yumekobo's new shooter to be associated to Pulstar in the west because it received poor reception there due to its high difficulty. The team settled on the title Blazing Star for its western release, chosen among others including Zero Hour and The Zenith. Not wanting to keep the names different between regions, Yumekobo's president decided to make Blazing Star the title in all regions.

Reception

Critics commended Blazing Star as a testament to SNK's devotion to the Neo Geo hardware and keeping classic genres such as shoot 'em ups alive. Edge wrote that side-scrolling shooters were rare to find, but the game should satisfy fans of the genre. They praised the colorful backgrounds and 3D special effects. Video Games agreed that the graphics were nice, but felt some of the backgrounds were pale and it ultimately did not offer "The Ultimate in Neo Geo graphics", as was advertised on the game's packaging.

Next Level argued that the game took better advantage of the Neo Geo hardware than Pulstar with its improved background and lighting effects. Journalists found the game similar to its predecessor, but Video Games in particular thought Pulstar was the better game. They gave Blazing Star a score of 72% and felt it was too short, not challenging enough, and lacking in sophisticated level design. They did however like the bosses, as did Next Level and Edge who both appreciated the game for carrying on the large boss trend from Pulstar.

Legacy

Retro Gamer and Harcore Gaming 101 wrote that the game is sometimes remembered for its poorly-translated English text. Some articles, including one by linguist Ben Zimmer, have cited the game's game over message, "You fail it", as inspiring the popular interjection "Fail".

Releases by platformdates and regions as published

PlatformReleasedRegions
Neo Geo19 January 1998Japan · North America 19 January 1998 · Japan 26 January 1998
Arcade24 February 1998Worldwide
Android25 July 2012Worldwide
iOS26 July 2012Worldwide
Windows8 December 2015Worldwide
macOS8 December 2015Worldwide
Linux8 December 2015Worldwide

Editions and related releases

Included in
Neo Geo Mini InternationalNeo Geo MiniSuper Pocket: NeoGeo EditionNeogeo Arcade 4
Ported as
ACA Neo Geo: Blazing Star
Built on it
ACA Neo Geo: Blazing Star

Games like this

Collections5 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.