Ludography
80/100
Players24 ratings
80/100
Critics1 review
Moon Patrol cover

1982 · Irem · Arcade · Shooter

Moon Patrol

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed.

Released
1982
Platforms
Apple IIArcadeAtari 2600Atari 5200Atari 7800Atari STAtari ST/STECommodore 64Commodore C64/128/MAXCommodore VIC-20MS-DOSMSXNintendo SwitchTexas Instruments TI-99VIC-20ZX Spectrum
Genres
ArcadeShooterVehicular combat
Developers
Irem
Publishers
WMS Industries
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E
Languages
English

About

Moon Patrol is a 1982 horizontally scrolling shooter video game developed and published by Irem for arcades. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward across a scrolling landscape while jumping over or shooting obstacles such as holes and rocks. Shooting sends one bullet forward along the buggy's path and, simultaneously, another straight up for defense against aerial attack saucers. The goal is to reach the next checkpoint and eventually the end of the course.

Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.

Media

The articlegameplay, story, development, reception

Gameplay

As a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy", the player controls a lunar rover that travels to the right over the horizontally scrolling surface of the Moon. Craters, mines, and other obstacles on the ground must be shot or jumped over. Three types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground.

Gameplay takes place on two courses, each divided into 26 checkpoints identified with letters of the English alphabet. Of these, the five major checkpoints—E, J, O, T and, Z—denote a new "stage" with a new background and theme; for example, the third stage starts at J and introduces mines. The top portion of the screen shows a timeline-style map of the course, with the major checkpoints marked. Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.

Development

Moon Patrol runs on the Irem M52 8-bit arcade system board manufactured by Irem and was written in assembly language. The M52 system includes:

Z80 @ 3.072 MHz as main CPU

Reception

Moon Patrol was among the five top-grossing arcade games on North America's monthly RePlay charts by January 1983.

Moon Patrol received a Certificate of Merit in the category of "1984 Best Science Fiction/ Fantasy Video Game" at the 5th annual Arkie Awards. Arcade Express reviewed the arcade version in January 1983 and scored it 8 out of 10.

Legacy

Moon Patrol introduced full parallax scrolling. The arcade video game Jump Bug (1981) previously used a limited form of parallax scrolling, with the main scene scrolling while the starry night sky is fixed and clouds move slowly. Moon Patrol has three separate background layers scrolling at different speeds, simulating the distance between them. Taito's Jungle King, also with parallax scrolling, was released a month after Moon Patrol.

The game's designer Takashi Nishiyama went on to create the beat 'em up game Kung-Fu Master (1984).

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade8 May 1982Japan · North America 1 August 1982 · Europe 31 December 1982
Atari 260031 December 1983North America
Commodore VIC-2031 December 1983North America
Commodore C64/128/MAX31 December 1984North America
MS-DOS31 December 1984North America
MSX31 December 1984Japan
Texas Instruments TI-9931 December 1984North America
Apple II31 December 1984North America
Atari ST/STE31 December 1987North America

Editions and related releases

Included in
Irem Arcade 1Midway's Greatest Arcade Hits: Volume 2Arcade's Greatest Hits: The Midway Collection 2
Ported as
Arcade Archives: Moon PatrolMoon Patrol
Remade as
Moon Patrol
Built on it
Moon PatrolArcade Archives: Moon Patrol

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Collections10 collections

Description adapted from its source, CC BY-SA 4.0.