Ludography
Blaster Master 2 cover

1993 · Software Creations · Adventure · Metroidvania

Blaster Master 2

Timed Nintendo exclusive

It has been four years since Jason's Encounter with the Plutonium Boss and the radioactive mutants under the Earth. , the vehicle he used to stop them, which he has hidden in an abandoned barn. One day, one bolt of lightning struck the house and caused the ceiling to crumble, knocking Jason unconscious. A.

Released
1993
Platforms
SNESSega Genesis
Genres
AdventureMetroidvaniaScience
Developers
Software Creations
Publishers
Sunsoft
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United Kingdom
Languages
English

About

Blaster Master 2 is a 1993 run and gun video game developed by Software Creations and published by Sunsoft for the Sega Genesis. The game is a sequel to the original Blaster Master for the Nintendo Entertainment System (NES), and was released specifically for the North American market following the first game's success in that region. The staff of the original Japanese version of Blaster Master, titled Chô Wakusei Senki Metafight, had nothing to do with Blaster Master 2, and Sunsoft Japan did not release the game in Japan. It was reported as being in development for the Super NES in the March 1992 issue of Nintendo Power. The game was also mentioned in August 1992 issue of Nintendo Power, but they stated that it was not close to completion.

Media

Blaster Master 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Under the development team of Software Creations and the marketing team at Sunsoft of America, several things were altered in the new Blaster Master 2 game, such as the name of the vehicle (now "S.O.P.H.I.A."), as well as significantly expanded gameplay. There are now 8 levels to play through, and each level containing a power-up or new obtainable weapon in which Jason or SOPHIA can use throughout the game. The platform-jumping characteristics that made the original NES game so popular among fans were preserved, while other viewpoints provided an additional level of gameplay unique to BM2 alone. There were now three ways to play: sidescroll view (S.O.P.H.I.A. and Jason), overhead view (S.O.P.H.I.A.), and Jason running through rooms (with a large view, and a small view with Jason running through certain parts of the stages).

In the sidescroll view, players battled through levels just like in Blaster Master, except in 16-bit graphics. Jason could get powerups such as homing missile, three-way missiles, bubble shield, and lightning spread.

Story

The game takes place four years after Jason's encounter with the Plutonium Boss and the radioactive mutants under the Earth. , the vehicle he used to stop them, which he has hidden in an abandoned barn. One day, one bolt of lightning struck the house and caused the ceiling to crumble, knocking Jason unconscious. A.

was in pieces and the parts he had collected from his first dealings with the Mutant Bosses were missing. Little does Jason know that there are more lightning beings where the first one came from and they are planning to destroy the Earth. The beings started digging towards the Earth's core in order to shift the planet's weight off its axis, leading to total annihilation. The parts from SOPHIA are being used to create a robotic army to assist the being in accomplishing their mission.

Reception

Electronic Gaming Monthly scored the game 7 out of 10. Their four reviewers were divided about the game; one hailed it as having "better graphics, better sounds, and better play" than the original Blaster Master, one expressed disappointment over the removal of some of the original's power-ups but judged it an overall solid sequel, and the remaining two felt the game to be merely average. Power Unlimited gave the game a score of 73% writing: "The graphics and sounds of Masterblaster 2 are both very good, but something is missing in this game. It is very unoriginal. So not really recommended.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNESCancelled31 December 1992Worldwide
Sega Genesis16 July 1993Worldwide

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Collections2 collections

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.