Ludography
SoulTrap cover

1997 · Action-adventure · Adventure

SoulTrap

SoulTrap is a 3D platform game that takes place inside the mind of the main character of the game: Malcolm West. The fears and anxieties of Malcolm West are represented by strange often moving platform structures high in the sky. The player has to jump from platform to platform, shooting phobias taking the form of enemies and outwitting obstacles that he comes across. The game comes with 11 levels with each their own graphical theme.

Released
1997
Platforms
Windows
Genres
Action-adventureAdventureFirst-person shooterScienceThird-person shooter
Developers
—
Publishers
—
Modes
Single-player
Themes
Action
Engine
Build
Age ratings
ESRB T

About

SoulTrap is an action-adventure video game by Microforum for the Windows 95 platform.

›Story

The plot centres on Malcolm West, an executive director who has suffered nightmares since childhood. The nightmares have now come back even worse and the only way to defeat his phobias is to fight his way through obstacles and mazes defeating various enemies to win back his soul.

Media

The articlegameplay, story, development, reception

Gameplay

The game is a third-person action adventure that requires the player to perform precise platforming and to shoot down baddies while also taking part in highly accurate jumping. The view from the third to the first person perspective and back can be changed anytime by pressing a single key. It is convenient in certain places throughout the dangerous journey.

The game features a quicksave option, making it a lot easier to complete specific sections that would otherwise could have been much more frustrating.

Story

The plot centres on Malcolm West, an executive director who has suffered nightmares since childhood. The nightmares have now come back even worse and the only way to defeat his phobias is to fight his way through obstacles and mazes defeating various enemies to win back his soul.

Reception

Computer Games Magazine said "With suitably spooky music, a dark tone, a nice assortment of weaponry and a nightmarishly intriguing idea, SoulTrap could've been more. As it is, it's an initially inspirational but repetitive and only marginally entertaining exercise"

Maclean's magazine said "Suffice to say, Soultrap is dastardly difficult-and strangely fascinating"

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows20 November 1996North America · Europe 31 December 1996

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.